851

(5 replies, posted in Sinclair)

Wow, that is even more hardcore than composing in assembler! Hmmm, next time you feel like composing something with your routine (and I very much hope you do feel like that sometimes wink), have a look at this software. Being familiar with trackers, you might find that a little more convenient than hacking in DATA statements, hehe. I'm not sure if it provides the same level of flexibility though.

Also yes, the Arc of Yesod tune is quite a gem smile

852

(117 replies, posted in Sinclair)

Yo lvd, thanks for the info! I'll try my best to make something, though I can't promise it atm. My schedule is packed until January and I don't have any unreleased material that's demoparty-worthy.

Aye, added this to the post. Going by my experiences with 7d7e I'd say this may be considered more as a general guideline for "optimal design", rather than something that needs to be strictly adhered to (like the "stable timing" rule). Nevertheless it's a viable piece of information, so thanks for pointing this out!

I have some plans to extend this tutorial a bit further, but at the moment I lack the time to do so. Think it'll have to wait till next year. Of course everybody else is welcome to add parts, too.

854

(5 replies, posted in Sinclair)

Welcome to the 1-bit forum! Great to have you aboard.

Very happy to hear those unreleased 1-bit tracks! The tracker conversions are excellent as well. I'm not much of a gamer myself, but I think some people would go nuts if World Shaker ZX was to be released one day. Seems the PC version was never widely distributed either?

Also, how did you compose the music back in the day, actually? Did you hard-code it all in asm?

855

(65 replies, posted in Sinclair)

In theory™ all XM files using XM version 1.04 should work. It seems however that OpenMPT is somehow messing with the format, haven't quite been able to figure out what's going on though. If you like, send me a few test XMs created with OpenMPT, and I'll do my best to adapt the converter(s).

856

(65 replies, posted in Sinclair)

Fixed some bugs in the quattropic XM converter. Also, as the C++ converter seems reasonably stable now, I've ditched the old Perl-based one entirely. Please re-download at https://github.com/utz82/ZX-Spectrum-1- … p?raw=true.

Yes, you can use the SilverLink both ways.

In order to install HT2, you'll need to install the CrASH shell first. Detailed instructions and a link for obtaining CrASH can be found in the install section of the manual.

There was indeed some talk about making a DIY GrayLink cable, but so far the plans haven't progressed very far. Btw you might try to squeeze a sample from here, though there's no guarantee those will actually work.

Hi 4ormal,

Thanks for your interest in HT2! As far as I know it's not possible to transfer stuff from PC via the soundcard, as there is no software which supports that. The best option would be to get a SilverLink (TI GraphLink USB) cable - despite what TI says, it works fine with the 82 (using TiLP for the transfer). With a bit of fiddeling, you might also get the (much cheaper) GrayLink USB to work.

859

(4 replies, posted in Sinclair)

Yes, quality sounds from Mister Moviemovies1! Good find Tufty!

860

(11 replies, posted in General Discussion)

Discovered this gem while researching historic 1-bit music for my timeline project:
https://www.youtube.com/watch?v=X6F7qwa5TZg

861

(5 replies, posted in General Discussion)

As there is no 1-bit hardware involved, I don't consider it "real" 1-bit music, but rather an emulation thereof. But leaving that aside, both Pixitracker and SunVox do a remarkably good job at capturing the real 1-bit spirit.

862

(6 replies, posted in Sinclair)

zx-pk.ru is down today, so be patient wink Not much to see there besides what's in the zip, just an additional mp3 recording.
The files in /examples/sna/osc7 beeper should work, the rest of the .sna files is for Covox sound add-on which fuse doesn't emulate.
The tap files are broken for me too, so I wonder what's up with those.

863

(6 replies, posted in Sinclair)

Wow, that is an impressive feat indeed. My congrats to NEO SPECTRUMAN. I hope we can learn something from the code, though so far to me it seems like an incomprehensible jungle.

Works for me, yay! Except the sub-sites, but I suppose they simply aren't there yet?

865

(3 replies, posted in Other Platforms)

I think that would be the best solution.
Also check http://www.oldskool.org/guides/speakerrecording and http://www.deinmeister.de/e_sbpcqlnk.htm

866

(3 replies, posted in Other Platforms)

Why not just connect PCSPK pins from your motherboard directly to the according pins on the Soundblaster?

Ah, glad you managed to get it to work again. Btw are you using the github beta, or 2.00 stable?
Also, please mail me that backup, so I can have a look at it.

Btw unfortunately you can't transfer from TI-82 in "passive" mode (ie without entering transfer mode).

Oh, but making glitchy sounds by mashing random buttons is totally within the intended use case of HT2. So this is a plain, good ol'fashioned bug, and I'll look into this.

When your calc crashed, what screen were you on - sequence, note pattern, or fx pattern?

Strange that. I was suspecting there would be some user-agent detection going on, which is usually the case when this "blank page" stuff happens. But seems this isn't the case here. Well, in any case, like garvalf I can access the bitfm.randomflux.info page just fine.

In any case I'd be interested in doing some shows in the future as well, but looking at my schedule it'll probably have to wait till next year.

Sorry giako9000, hope I'll spell your name correctly in the future.

I'm surprised that the output level is supposed to be quite low, on my TI-82 it's absolutely deafening! In any case, as garvalf guessed, there is no means of adjusting the level from the calc itself.

Also pleased to hear that HT2 works properly on TI82Stats.fr, as that particular model hadn't been tested yet (though it's really just a rebranded TI83, with French OS in this case).

Regarding further improvements, yes, of course! There's still quite some work to be done. Expect a major update within the next 3 months.

871

(2 replies, posted in Sinclair)

I haven't gotten around to trying out phaser3 yet, but nevertheless I'd say your best bet is to compress the sh*t out of your samples, and then give them a volume boost till they clip through the roof. Also I dunno at what rate Phaser3 plays back the samples, probably less than 44.1KHz. So you could try to pitch up your samples one or two octaves before importing.

Oh snap, I missed it.
Anyway, that site isn't working for me, all I get is a blank page. FF38/Debian.

873

(5 replies, posted in General Discussion)

Wow, didn't know about that one. That sounds great! The guy is on botb iirc.

tilem2 win32 beta build with sound: http://tilem.sourceforge.net/beta/tilem … 130325.exe

@giakko: The answer to your question is in the same section of the manual I linked you to earlier wink

875

(164 replies, posted in Sinclair)

So far I failed to build version 0.21 on Linux, so we might indeed need a new patch.
In theory it should be possible to build 1tracker under OS X, since it's SDL based.