851

(135 replies, posted in Sinclair)

Ah, so those were the final results after all. Weird, I don't remember them ever combining online and party votes before.

Anyway, agree with introspec, strongest beeper compo in quite a while, everybody involved has all the reasons to be proud!

852

(135 replies, posted in Sinclair)

Online voting results are in (on the votepage), congratulations Shiru for the well-deserved win!
Now waiting for party results...

853

(135 replies, posted in Sinclair)

AtariTufty wrote:

BTW, as I've never entered this contest before, do we vote on our own tracks (as in our 1-bit forum contest) ?

I think so, yes. The online voting is more of an on-the-side thing anyway, as those votes don't count towards the "official" results.

854

(135 replies, posted in Sinclair)

Online voting is open smile http://events.retroscene.org/dhl2016/ZX_Beeper

Also... OMG, is that a new Shiru tune I'm hearing? In any case, very strong competition, me likey!

855

(135 replies, posted in Sinclair)

AtariTufty wrote:

I wondered how long it would be before you were itching to write another engine smile

Always itching, just don't always have the time big_smile

Here are some ideas I have had, if any are of any use or spark debate.

AtariTufty wrote:

I like the Qchan type engines but if more bass or better drums were possible this would be great. The best part of Qchan (for me) are the volume envelopes as I think this opens the door for interesting synth effects.

Yup, same here. It would especially be great to have a (pseudo-)white noise channel along the pin pulse channels. Well, as I mentioned I've got an enhanced Qchan version in the works, which will feature full envelope control similar to Stocker. It should have some more bass, too, using introspec's technique from Octode XL. Though perhaps I should start studying Zilogat0r's Squeeker code more closely, as that would allow for even more bass.

AtariTufty wrote:

I would like to see an engine where different types are selectable from within the tune itself. A sort of multi-engine that can swap between (for example) a phaser sound to a basic rom beep sound to maybe a PFM sound in the middle of a tune. I think this would enable tunes to have sections in different styles and make them more interesting.

Yeah, been longing for something like that as well. However, my conclusion is that this is a problem to be solved at the editor end of things. If I'm not mistaken most of Shiru's engines could already be used in that fashion, as they are tuned to 440Hz (unlike mine cause I suck at math yikes). So it's basically Beepola and/or 1tracker that would need to support this feature.

AtariTufty wrote:

A useful feature would be for a tune to quit back to basic at predetermined points in the music (to maybe allow text to be displayed) and then the user could jump back into the tune at the point it left off.

A few engines, like Wham and Music Studio already support this feature. Nevertheless it's a good point for other/new engines, and it isn't even that difficult to achieve.

AtariTufty wrote:

OK, wacky idea. How about a drum and bass engine with basically mega bass and a selection of drums/hihats etc.  Maybe 2 mega bass channels or even just one with digi-drums ????

qoap and yawp would be capable of doing that. But again, the problem is that there aren't any editors yet that support the full feature set of these engines. And unfortunately the whole editor business is a bit over my head, can't even figure out how to do plugins for 1tracker.


garvalf wrote:

I seriously got the idea to record a (black) metal album with drums only from a ZX spectrum...

Hehe, I do my live performances with some black metal vocals big_smile So +1 for your idea!

The mighty Protodome! Welcome to the board smile

Atmega is a very nice chip, and it's certainly capable of outputting polyphony on a single pin. Provided you're willing to program it in assembly, that is. A pin pulse routine might even be feasible in C, but I think what you'd rather want is a tight, timing-stable loop that alternates between the various software outputs (aka Pulse Interleaving). I suppose you have read the tutorial thread? That contains pretty much most of the known tricks, and should be applicable to Atmega as well.

If not, please specify a bit more what you want to do, I'm sure we can work something out smile

857

(135 replies, posted in Sinclair)

Feeling the itch again to write some new engines, but I'm in need of some fresh ideas. So, if you have any suggestions for features you'd like to see in a beeper engine, please drop them here, no matter how crazy!

Aside from making a converter for Zilogat0r's engine, and hopefully finishing Qchan FX, there are a few things I've got on my list. One thing is to do more with wavetable synthesis. I've been playing around with a new trick I learned from one of the Dragon/CoCo guys, which helps to speed up the code from qoap/yawp by quite a bit, but I'm not terribly thrilled by the results so far.

Another thing is to do more research into volume control. Alone Coder has done some test implementations of my phase shifting idea, but that actually generated a range of new problems that need to be solved.

Furthermore, I really would like to make an engine that mimicks the sound of an overdriven guitar/bass with variable sound characteristics. In theory, that would require a method of outputting band-limited noise. However, I have no clue how to pull that off so far.

In general, I somehow have the feeling there must be more ways of manipulating sound over time. The Phaser engines are certainly a good start, but that can't be everything.

858

(7 replies, posted in Sinclair)

Seems to me that the MiST version has a tad too much high end/fuzz. And yeah, it does sound somewhat colder. I suspect the emulation of the ULA and it's auxilliary components isn't totally accurate yet.

hmm, crazy Fins, huh?
I actually joined wanted.scene.org very early on, and I certainly do keep an eye on it smile But sadly I went on vacation without my scene.org password. Missed a couple of things there in the past weeks, grrr.

860

(135 replies, posted in Sinclair)

Hmm, normally the organizers react pretty quickly, so it was probably a good idea to resend it.
If you don't hear from the guys, you could also try mailing your entry directly to lvd.

861

(135 replies, posted in Sinclair)

Oh shi.... I thought the deadline was tomorrow. Just came back from Germany a few hours ago, hope my submission will still be received.

862

(7 replies, posted in Sinclair)

Glad to hear about the improvements in the MiST core. I'm not into fpga devices myself, but the MiST certainly seems like an excellent choice given the range of platforms it supports. Please do upload some recordings if you have the time, I'm curious how well it performs.

863

(6 replies, posted in Sinclair)

Neat! Totally not a Robbie Williams fan, but you managed to make even this music sound pleasant to my ears smile

Very nice find, garvalf!
Still got an old Palm laying around somewhere, but so far I hadn't considered making music on it. Maybe I should think again...

865

(3 replies, posted in General Discussion)

There's also this: http://www.pouet.net/prod.php?which=30929
They even released an editor for this, can't find it right now though.

Generally speaking, loading on the ZX is costs quite a bit of CPU, since it all the timing has to be done software. So it's not an ideal candidate for combining with 1-bit music, though I don't think it's impossible. It's certainly far more complicated than updating some soundchip's registers once per frame though wink

866

(135 replies, posted in Sinclair)

No, you don't need to anonymize your entries. Usually the music works are presented anonymously though (ie screen$ will not be displayed).

867

(8 replies, posted in General Discussion)

The spambot questions are done via a plugin in punBB, and it appearantly that plugin isn't very customizable at all. But afaik it still shouldn't ask questions except when signing up. Iirc we had the same setup at the old place, and it wasn't a problem there, right? I guess the problem is rather that the plugin isn't communicating properly with the punBB API.

In any case, let's wait for the update (thanks already d0x10) and see what happens.

868

(8 replies, posted in General Discussion)

Very odd, seems like a bug to me. You should have to answer this only once, when signing up. I hope d0x10 will find the time to update to the latest PunBB version soon. Thanks for bringing it to my attention, in any case.
Afaik we do get a fair share of bots attempting to sign up, so I'd rather not remove this otherwise highly effective measure. (Especially not considering I won't have regular internet access for the rest of the year - might consider removing it when I'm back home in January though).

Hehe, sneaky! Thanks, I might very well implement that, with due credit of course.

Generally speaking, timer updates are quite regularly getting in my way somehow. I'd very much love to find an alternative to the usual 16-bit counter update. Though on the other hand, splitting it into two parts like we usually do (dec lo, jp nz, dec hi, jp nz) provides a handy way for doing small data updates on the fly (think effects).

Arrgh, removing the border masking of course. I should've seen that.
How do you feel about border masking, from an aesthetic viewpoint? Over the years I've come to the conclusion that it is indeed quite unnecessary. In fact, almost every time I leave it out I get "nice border effects!" as a comment.

871

(10 replies, posted in Sinclair)

I think Chris Cowley did some testing with this some years ago and also came to the conclusion that is isn't worth it. (The thread is somewhere on WOS but I can't find it). I still think it might be interesting to perhaps use it for a reverb effect of sorts, but yeah, the unreliability of the effect across hardware revisions is quite a drawback.

Side note - I faintly remember actually using this in one of my engines, to balance the volume between drums and tones. Not that it really helped tongue

872

(22 replies, posted in Sinclair)

Interesting, thanks for clearing this up. Might explain why my attempts of contacting the guys behind this have failed so far big_smile I still wonder how those envelopes on the third/fourth screen are done though? Do they shift the volume on interrupts?

Regarding your Squeeker hack, well, I should probably say I absolutely love the sound of the original, there's something very special to it. Sorry, can't describe it better. Leaving that aside, your "like_original" version sounds quite nice to my ears. In the "like_octode_xl" version on the other hand, the mids are too metallic for my taste. But then again, as you know my taste is rather, eh, peculiar wink

Ok, then we have no choice but to duel it out big_smile big_smile big_smile
I just had a glance at my 7d7 engines, seems it would be possible in more cases than I thought, though I don't see it for all of them, namely not quattropic and xtone (and especially the latter would actually benefit greatly from it). Well, I'll definately give it more thought in the future, though I'm still not totally convinced. As a matter of fact, I've got a new, very fast wavetable player in the works where it definately won't work, as the sound core consists of little more than repeatedly doing out (#fe),a, rrca wink

874

(22 replies, posted in Sinclair)

Aww yes! Thanks a lot, introspec. I love the sound of this engine, and with your explanation, I can finally make a converter for the engine (though it'll probably have to wait till I come back from my traditional end-of-the-year album recording session, and provided Shiru doesn't beat me to it with a 1tracker plugin).

Judging by sound, I suspect Spectone-1 (http://www.worldofspectrum.org/infoseekid.cgi?id=0007879, the engine that can be heard eventually when leaving the menu screen with key A and going further on from there) might operate on a similar principle?

875

(10 replies, posted in Sinclair)

Aye, still sounds good even when not listening from a Vega tongue Think I've asked this before, but which speech synth is that?

Also, I couldn't possibly imagine what the intro tune is based on big_smile big_smile big_smile