Very nice find, garvalf!
Still got an old Palm laying around somewhere, but so far I hadn't considered making music on it. Maybe I should think again...
851 2016-01-01 14:28:31
Re: "Procrastination Polka" on the Palm Treo 180 (1 replies, posted in Other Platforms)
852 2015-12-17 11:56:45
Re: Silly Question about Z80 (3 replies, posted in General Discussion)
There's also this: http://www.pouet.net/prod.php?which=30929
They even released an editor for this, can't find it right now though.
Generally speaking, loading on the ZX is costs quite a bit of CPU, since it all the timing has to be done software. So it's not an ideal candidate for combining with 1-bit music, though I don't think it's impossible. It's certainly far more complicated than updating some soundchip's registers once per frame though
853 2015-12-12 11:14:21
Re: upcoming beeper compos (130 replies, posted in Sinclair)
No, you don't need to anonymize your entries. Usually the music works are presented anonymously though (ie screen$ will not be displayed).
854 2015-12-10 11:17:53
Re: Unnecessary question (8 replies, posted in General Discussion)
The spambot questions are done via a plugin in punBB, and it appearantly that plugin isn't very customizable at all. But afaik it still shouldn't ask questions except when signing up. Iirc we had the same setup at the old place, and it wasn't a problem there, right? I guess the problem is rather that the plugin isn't communicating properly with the punBB API.
In any case, let's wait for the update (thanks already d0x10) and see what happens.
855 2015-12-07 18:29:42
Re: Unnecessary question (8 replies, posted in General Discussion)
Very odd, seems like a bug to me. You should have to answer this only once, when signing up. I hope d0x10 will find the time to update to the latest PunBB version soon. Thanks for bringing it to my attention, in any case.
Afaik we do get a fair share of bots attempting to sign up, so I'd rather not remove this otherwise highly effective measure. (Especially not considering I won't have regular internet access for the rest of the year - might consider removing it when I'm back home in January though).
856 2015-12-07 18:22:14
Re: Tutorial: How to Write a 1-Bit Music Routine (56 replies, posted in General Discussion)
Hehe, sneaky! Thanks, I might very well implement that, with due credit of course.
Generally speaking, timer updates are quite regularly getting in my way somehow. I'd very much love to find an alternative to the usual 16-bit counter update. Though on the other hand, splitting it into two parts like we usually do (dec lo, jp nz, dec hi, jp nz) provides a handy way for doing small data updates on the fly (think effects).
857 2015-12-07 17:55:59
Re: Tutorial: How to Write a 1-Bit Music Routine (56 replies, posted in General Discussion)
Arrgh, removing the border masking of course. I should've seen that.
How do you feel about border masking, from an aesthetic viewpoint? Over the years I've come to the conclusion that it is indeed quite unnecessary. In fact, almost every time I leave it out I get "nice border effects!" as a comment.
858 2015-12-06 22:02:49
Re: 1-bit Mechanistic (Vega Remix) (10 replies, posted in Sinclair)
I think Chris Cowley did some testing with this some years ago and also came to the conclusion that is isn't worth it. (The thread is somewhere on WOS but I can't find it). I still think it might be interesting to perhaps use it for a reverb effect of sorts, but yeah, the unreliability of the effect across hardware revisions is quite a drawback.
Side note - I faintly remember actually using this in one of my engines, to balance the volume between drums and tones. Not that it really helped
859 2015-12-06 21:52:47
Re: Squeeker by zilogat0r (22 replies, posted in Sinclair)
Interesting, thanks for clearing this up. Might explain why my attempts of contacting the guys behind this have failed so far I still wonder how those envelopes on the third/fourth screen are done though? Do they shift the volume on interrupts?
Regarding your Squeeker hack, well, I should probably say I absolutely love the sound of the original, there's something very special to it. Sorry, can't describe it better. Leaving that aside, your "like_original" version sounds quite nice to my ears. In the "like_octode_xl" version on the other hand, the mids are too metallic for my taste. But then again, as you know my taste is rather, eh, peculiar
860 2015-12-06 21:36:33
Re: Tutorial: How to Write a 1-Bit Music Routine (56 replies, posted in General Discussion)
Ok, then we have no choice but to duel it out
I just had a glance at my 7d7 engines, seems it would be possible in more cases than I thought, though I don't see it for all of them, namely not quattropic and xtone (and especially the latter would actually benefit greatly from it). Well, I'll definately give it more thought in the future, though I'm still not totally convinced. As a matter of fact, I've got a new, very fast wavetable player in the works where it definately won't work, as the sound core consists of little more than repeatedly doing out (#fe),a, rrca
861 2015-12-05 22:39:22
Re: Squeeker by zilogat0r (22 replies, posted in Sinclair)
Aww yes! Thanks a lot, introspec. I love the sound of this engine, and with your explanation, I can finally make a converter for the engine (though it'll probably have to wait till I come back from my traditional end-of-the-year album recording session, and provided Shiru doesn't beat me to it with a 1tracker plugin).
Judging by sound, I suspect Spectone-1 (http://www.worldofspectrum.org/infoseekid.cgi?id=0007879, the engine that can be heard eventually when leaving the menu screen with key A and going further on from there) might operate on a similar principle?
862 2015-12-05 00:41:36
Re: 1-bit Mechanistic (Vega Remix) (10 replies, posted in Sinclair)
Aye, still sounds good even when not listening from a Vega Think I've asked this before, but which speech synth is that?
Also, I couldn't possibly imagine what the intro tune is based on
863 2015-12-02 21:56:19
Re: Tutorial: How to Write a 1-Bit Music Routine (56 replies, posted in General Discussion)
Yeah, I find that with pin pulse engines, you can usually get away with breaking most, if not all of the "rules".
That aside, please don't get me wrong - I don't doubt that observing this would lead to a major sound improvement. What I mean is that with the kind of >3 channel PuInt and especially wavetable synthesis, it's pretty much impossible to pull off the correct 8t alignments. Which shouldn't deter us from writing those kind of engines Nevertheless I'm looking forward to a potential "Savage Ultra"
Btw, if you find some time, could you write up something: The theoretical basis for writing a multi-channel routine for 16K Speccy. Been meaning to make one for ages, but I just can't wrap my head around it.
864 2015-12-02 21:45:14
Re: Spectrum Music like Earth Shaker (5 replies, posted in Sinclair)
Wow, that is even more hardcore than composing in assembler! Hmmm, next time you feel like composing something with your routine (and I very much hope you do feel like that sometimes ), have a look at this software. Being familiar with trackers, you might find that a little more convenient than hacking in DATA statements, hehe. I'm not sure if it provides the same level of flexibility though.
Also yes, the Arc of Yesod tune is quite a gem
865 2015-12-02 21:35:11
Re: upcoming beeper compos (130 replies, posted in Sinclair)
Yo lvd, thanks for the info! I'll try my best to make something, though I can't promise it atm. My schedule is packed until January and I don't have any unreleased material that's demoparty-worthy.
866 2015-12-02 21:33:16
Re: Tutorial: How to Write a 1-Bit Music Routine (56 replies, posted in General Discussion)
Aye, added this to the post. Going by my experiences with 7d7e I'd say this may be considered more as a general guideline for "optimal design", rather than something that needs to be strictly adhered to (like the "stable timing" rule). Nevertheless it's a viable piece of information, so thanks for pointing this out!
I have some plans to extend this tutorial a bit further, but at the moment I lack the time to do so. Think it'll have to wait till next year. Of course everybody else is welcome to add parts, too.
867 2015-12-01 13:07:21
Re: Spectrum Music like Earth Shaker (5 replies, posted in Sinclair)
Welcome to the 1-bit forum! Great to have you aboard.
Very happy to hear those unreleased 1-bit tracks! The tracker conversions are excellent as well. I'm not much of a gamer myself, but I think some people would go nuts if World Shaker ZX was to be released one day. Seems the PC version was never widely distributed either?
Also, how did you compose the music back in the day, actually? Did you hard-code it all in asm?
868 2015-11-30 20:58:43
Re: 7 days, 7 (new) beeper engines (65 replies, posted in Sinclair)
In theory™ all XM files using XM version 1.04 should work. It seems however that OpenMPT is somehow messing with the format, haven't quite been able to figure out what's going on though. If you like, send me a few test XMs created with OpenMPT, and I'll do my best to adapt the converter(s).
869 2015-11-29 13:30:37
Re: 7 days, 7 (new) beeper engines (65 replies, posted in Sinclair)
Fixed some bugs in the quattropic XM converter. Also, as the C++ converter seems reasonably stable now, I've ditched the old Perl-based one entirely. Please re-download at https://github.com/utz82/ZX-Spectrum-1- … p?raw=true.
870 2015-11-23 19:48:50
Re: HoustonTracker 2 (TI-82/83/83+/84+) (130 replies, posted in Calculators & Pocket Computers)
Yes, you can use the SilverLink both ways.
In order to install HT2, you'll need to install the CrASH shell first. Detailed instructions and a link for obtaining CrASH can be found in the install section of the manual.
There was indeed some talk about making a DIY GrayLink cable, but so far the plans haven't progressed very far. Btw you might try to squeeze a sample from here, though there's no guarantee those will actually work.
871 2015-11-23 10:44:53
Re: HoustonTracker 2 (TI-82/83/83+/84+) (130 replies, posted in Calculators & Pocket Computers)
Hi 4ormal,
Thanks for your interest in HT2! As far as I know it's not possible to transfer stuff from PC via the soundcard, as there is no software which supports that. The best option would be to get a SilverLink (TI GraphLink USB) cable - despite what TI says, it works fine with the 82 (using TiLP for the transfer). With a bit of fiddeling, you might also get the (much cheaper) GrayLink USB to work.
872 2015-11-16 12:46:45
Re: Z-Exemplar 1-bit music (4 replies, posted in Sinclair)
Yes, quality sounds from Mister Moviemovies1! Good find Tufty!
873 2015-11-10 21:42:43
Re: Youtube dump (11 replies, posted in General Discussion)
Discovered this gem while researching historic 1-bit music for my timeline project:
https://www.youtube.com/watch?v=X6F7qwa5TZg
874 2015-11-10 10:51:30
Re: Mobile apps (5 replies, posted in General Discussion)
As there is no 1-bit hardware involved, I don't consider it "real" 1-bit music, but rather an emulation thereof. But leaving that aside, both Pixitracker and SunVox do a remarkably good job at capturing the real 1-bit spirit.
875 2015-11-04 22:09:01
Re: Beeper emulator of AY-chip!!! 8-) (6 replies, posted in Sinclair)
zx-pk.ru is down today, so be patient Not much to see there besides what's in the zip, just an additional mp3 recording.
The files in /examples/sna/osc7 beeper should work, the rest of the .sna files is for Covox sound add-on which fuse doesn't emulate.
The tap files are broken for me too, so I wonder what's up with those.