Topic: BuzzKick (1tracker)
In order to do some experiments with the mixed PFM/square synthesis, I decided to make a FuzzClick-like engine first. It uses the same sound synthesis loop, the same two channels with sustain control, but different, much simpler format and parsing code. It also has some features I wanted to have - no interrupts enabled (no random clicks), detune support, per-row speed control, and customizeable sampled drums (lifted up from Phaser3).
You can re-download 1tracker to get this engine.
However, the engine sounds somewhat different than the original FuzzClick, and has more noticeable cross-detune issues (compared side-by-side). Honestly, I never fully understood the concept of this exact kind of engines, so maybe I did something wrong. So, utz and introspec, please look into it by a chance. Would be nice to sort out the issues before moving further.