Topic: Mewtone (WIP)
https://drive.google.com/open?id=0B-KEe … XFDQzVmVm8
Been working on this on and off this week, it's basically a Tritone-like 1-bit engine. 4 channels of the same type, identical (albeit more pronounced) drums, similar data format
Was considering the idea of maybe having something finished by Sunday for Utz's compo but at this point it is probably safe to say that it's not happening. As such, it's more of an illustration for this post, i.e. the fact that the 8T alignment rule doesn't always seem to hold even if the loop is a multiple of that (two iterations of 160T each in this case). The 'contention vibrato' I think is evident esp. on high notes
There's a few more problems with it, like e.g. how the 'quiet' drum noise setting became just too quiet now, I'll probably revisit that part later. I'm not good when it comes to PC programming so can't say anything about converters and whatnot. Perhaps I'll figure something out eventually
I had another engine that I wanted to show, with 2channels of - for the lack of a better word - 'realtime' saw waves but it is even less finished atm, particularly the data processing routines became bloated as fvck despite the fact that it was originally intended as a rather simple engine feature-wise