Topic: Phaser size reduction or alternative

I am currently using the Phaser 1 sound engine in my game for a menu song and I quite like the sound it produces.  However, the size of Phaser (synth drums) eats quite a bit into the game.  Are there other engines that can product the Phase effect and take up few bytes?  I'm considering removing the drum routines to try to trim it a bit.

Any suggetions

Andy

Re: Phaser size reduction or alternative

Synth drums code is about 120 bytes large. Are you sure that's what makes the most impact on the size? I would expect song data itself to take up a few kilobytes.

Phaser1 code is quite compact, and song format in its original version is well optimized. Although Beepola's implementation may be more efficient for a particular song.

website - 1bit music - other music - youtube - bandcamp - patreon - twitter (latest news there)

Re: Phaser size reduction or alternative

Yep, use synth drums instead of the digi ones, and you should be fine.
Also, song data generally compresses well with zx7, apack, exomizer etc.