I've found this topic (in French), about making music from midi files and render them on Thomson:
http://forum.system-cfg.com/viewtopic.p … 33#p107733

It sounds quite great (but only on 2 voices). Just download DCMOTO http://dcmoto.free.fr/emulateur/index.html then the zip file http://forum.system-cfg.com/download/file.php?id=4285
load the sap file
dir
type for example:
LOADM"MV3",,r


(there they also convert musics to 1-bit and stream them to the Thomson: http://forum.system-cfg.com/viewtopic.p … mp;t=6013)

327

(111 replies, posted in Sinclair)

The Chaos Constructions 2015 videos:
https://www.youtube.com/user/ChaosConstructions/videos

Only 3 beepers tunes it seems. And a few more AY. I turned on the live channel right when my AY tune was playing wink

328

(3 replies, posted in Sinclair)

don't forget 1-Bit Music (2004-2005), by Tristan Perich! wink

yes, I have all of this. Anyway, thanks for your advices about mixing. While looking for alsa-plugins I found a useful tool called "paman", which can help for monitoring and killing individual pulseaudio elements. While I was using beepola through wine, I discover some elements appearing and disappearing quickly. I killed the main alsa element, so the other could work properly. I can also kill pulseaudio from there and start it again, and I still get the sound in beepola, so it's great smile

330

(12 replies, posted in General Discussion)

I've posted the information on several retrogaming / retrocomputing / linux forums (in French):

https://linuxfr.org/users/zurvan-0/jour … ique-1-bit
http://silicium.org/forum/viewtopic.php … mp;t=39306
http://forum.system-cfg.com/viewtopic.p … amp;t=6552
http://www.gamopat-forum.com/t81903-con … ique-1-bit
http://www.abandonware-forums.org/showt … ique-1-bit
http://linuxmao.org/tiki-view_forum_thr … forumId=44

Hello,

I wanted to use Beepola on my main linux box with the wine "emulator", but it behaves rather strange, first it sounds ok for 3 seconds, then the sound is distorded, like it's in a vacuum, with slowdown and noise. It's because of the pulseaudio sh*t: on another computer, as soon as I killed the pulseaudio task, I got a good, clean sound.

Now, on those computers, even with pulseaudio, sounds in games are ok though. Maybe beepola is more CPU intensive, I don't know.

Both computers are using the same distribution, Linux Mint. Yet, on the first one when I kill pulseaudio I still get (better) sounds, but on the other, when I kill pulseaudio, then it no longer produce any sounds sad

Any idea?

I cannot completely get rid of pulseaudio, this sh*t is so much intricated into the linux ecosystem, that many applications won't work properly if it's disabled sad

Btw, talking about beepola, I found this thread with astonishing tunes by FrankT:
http://www.worldofspectrum.org/forums/d … -wip-tunes

332

(164 replies, posted in Sinclair)

with the 0.20 release and on an other computer, it seems to work without crashing so I'm happy... (@utz I'm using Linux Mint)
For the Stocker engine I didn't notice I had to create the enveloppe so now I can get sound. For ZX7 it's working, just I got a few "the engine does not provide any data" at the beginning then nothing more...

Thank you for your answers. Now I think I've understood why it didn't work:
TiLP expected the TI to be connected to /dev/ttyS0 while my dmesg told me "pl2303 converter now attached to ttyUSB0", so I've just made a symbolic link like this:

sudo ln -sf /dev/ttyUSB0 /dev/ttyS0

and now it works wink

> The unresponsiveness is due to the calculator picking up phantom voltage from the earphones.

ah. I also wanted to try your Houston Tracker but it will be difficult this way...

Anyway I already have much work to do with this rawp engine and other stuffs for the competition smile

334

(164 replies, posted in Sinclair)

I've tried to use 1tracker more on Linux. Unfortunately, for stocker engine I only get sounds from the drum, not the instruments. And for most other engines, I get sound but as soon as they play a bit too much (when entering notes they start playing and loop), then it crashes and I get a segmentation fault. (No crash with Tim Follin 3ch so it's probably related to some engines).

would the 84+ be much better than the 83+? It's more expensive anyway.
So far the 83+ I got seems ok. It's a "TI-83 Plus.fr" in fact, for making music with the "French Touch" wink

I got the cable link we talked about. It's working as a "grey link" (serial) cable. I didn't manage to make it work on linux with tilp, but I'll try on another computer. It just says the cable is not connected but my system is detecting it (with dmesg). On windows I got tilp to work (with efforts), I had to test several serial ports. The official TI Connect works the best. (I had to install by hand this driver http://www.prolific.com.tw/US/ShowProdu … mp;pcid=41)
I don't know if a silverlink would have worked better, I've read it was quite complicated to connect to linux. But I'll try more with mine...

A few things which didn't work at first (not your fault):
- The first time I added some new patterns to your sample tune, it could compile but not be executed on the TI83, probably a memory problem. The message during execution was more saying something like "syntax error" so it wasn't easy to understand it was because of this.
- Adding 2 rawp songs in the TI83 were also filling its memory badly.
- it's a pity they used those tiny jack connectors. I only found a earphone for using with it, so I'll search more or buy a new converter. When the earphones are connected, the calculator is very unresponsive. Probably with a jack converter it won't do this.
- no speakers on the TI, it's a pity too...
- Thank you for telling me about the 8xp. I also tried the 83p files but they were also using the extra patterns so it couldn't work anyway.
- http://irrlichtproject.de/downloads/rawp-ti.zip is not responding...

So in conclusion I managed to create some music and send it to the calculator, so I'm quite happy with this. I experienced some heavy detuning in comparison with the sounds on milkytracker so I need to work more with it to learn what works ok and what works less. It sounds amazing anyway, thanks for this work!

it seems the TI82 stat is similar to the Parcus... I don't know if I'll take the risk. I don't know much about the TI, but after trying a few emulators, it seems the TI 83 plus would be easier to use because there is built-in ASM functions (I could try to load the rawp.83p but there is no sound output in the PC emulator).
I've ordered one on ebay...

> just don't get a TI-82 Parcus.

maybe because of this?

http://www.datamath.org/Graphing/TI-82_1.htm
"CPU (Central processing Unit): The Toshiba T6C79 is a so-called Application Specific CPU and combines a Z80 core with an ASIC (Application Specific Integrated Circuit). "

I used to own a TI-82 when I was at school, and I've sold it later so now I'm missing it... it was not a bad bargain at the time, with the money I've bought an HP 48 which I like very much, but anyway I was thinking to buy an used TI-82 stat which we can find quite cheap nowadays (even if the TI-82 was nicer)...
How much do you pay for those SilverLink cables Utz?

wow, for this cable link, it's 18$ on Amazon USA from Texas Instruments, 36 € on Amazon France from the same seller...

This rawp engine on TI sounds powerful!

Hello TK90X Fan!
I'm glad to see you here.

Don't think you are in debt, no! I'd be glad if it could be finished, but so far I've released the individual files in a package so it's already good enough, so do as you wish wink

341

(164 replies, posted in Sinclair)

Thank you Krue (and Shiru, of course), it works fine for me too!

342

(164 replies, posted in Sinclair)

We had the linux guide on the other forum, right? sad

I've tried to run version 0.19 through wine, it works but it's very slow. I've also tried to compile it on Linux, but it seems to be complicated. If I remember well, we had to grab some angelscript sources elsewhere and compile them in advance...

That's an awesome tutorial we have there! Thank you, I was missing the one on the other forum, but this new version has much more content. I don't understand everything, because I don't know ASM, but it will help to read routine codes.

If it can help some people, I've found this image useful to learn the difference between PFM and PWM:

http://i76.servimg.com/u/f76/15/74/35/09/pwm_pf11.jpg

344

(10 replies, posted in Sinclair)

why isn't the .ay format suitable for beeper music? So far it seems to be storing the music with accuracy, but maybe I'm wrong.

345

(16 replies, posted in General Discussion)

good idea: contests motivate people to create new things, so I'm in. Do you think it's relevant to make several categories?

346

(111 replies, posted in Sinclair)

yes, but for the oldschool music compo the other one was last...

347

(7 replies, posted in Sinclair)

Nice effects. Is it a new engine or you're working on an old one?

348

(111 replies, posted in Sinclair)

I've managed to submit both a beeper and a C64 compo to DiHalt. At the moment I'm trying to reach quite a few competitions, I've sent something to Nordlicht, ReSeT, Sommarhack, Solskogen. I don't get much score, but I don't care smile

Yes, this is certainly not a purist thing, it is more of the 'fakebit' kind.

ok, then I'll delete it from my hard drive ASAP wink

More seriously, I'm sure it's a conveniant tool and it can also raise interest for 1bit music to more people...

350

(7 replies, posted in Other Platforms)

thank you for the explanations. So I guess it's unlikely we see some beeper songs on the gameboy... sad

An interesting effect on the GB: http://blog.gg8.se/wordpress/2009/03/23 … r-gameboy/