Hi, as some of you know I've been making music primarily for games and it should be of no surprise to you that most people just choose to do only a 128k version, so almost all of the music I've done is for the AY chip.

Still, there are some developers that choose to have a 48 and 128k version and so far for the Beeper I've used Qchan and Phaser 1 for the intro on two games, but had no in-game music.

Lately I've been exploring tools like 1tracker and with the help of Tufty I've learnt a lot of new stuff, heard some great songs (congrats to Utz and Tufty for delivering amazing songs to Di Halt Lite 2020) and have been testing out some engines.

I'd really like to use an engine created by some of the members here, specially Shiru and Utz that have been doing an awesome job but I'm not sure if any of them might be usable as in-game music.
I really think 48k games deserve better in-game music, the best I was able to do so far is use Music Box and it's far from what I wanted:
https://jumperror.bandcamp.com/track/ca … -48k-theme

So, I'm really not that much into the technical part so I'd be glad if some of you explained me what modern engines can produce music that can be used in-game and where can I get some details on how to integrate the music from those engines in the main code, so that I can re-send it to the programmers I know.

Thanks in advance!

First of all, thanks for the warm welcome!
I'm really happy to know you like what I've been doing. smile

Right now I just use Vortex Tracker and Beepola (also Arkos tracker lately), but while Vortex is an amazing program I feel like I could do more with the Beeper, because I think Beepola is quite limited.
Utz mentioned new beeper engines, so where should I look first to know more about that?
I don't know any others aside from the ones in Beepola, so I have to ask why doesn't beepola have more of these new engines and which trackers currently use them?

To answer to Garvalf, no I don't have an account there. Actually I never made any music for demos or competitions and because I'm usually busy making music for games I haven't made much music outside that lately.
But it looks interesting, will try and join later.

Tufty, thanks for telling me about this forum, I will be taking a look at Bintracker first, it seems easier to get into. 1tracker's interface is very minimal, reminds me of monotone. Honestly, looking at it, I don't even know where to start smile

Hi, my name is Pedro Pimenta aka Jumperror, I come from Portugal and I joined this forum by recommendation of AtariTufty.
First I should say, I'm quite new to all this, at least compared to most (if not all) people I've met lately in the Speccy scene.
I was born in '92, so I heard about the Spectrum somewhat recently and only bought my first one about five years ago.

I've been making music for some time, all self-taught, and ended up making music for my first game in 2016.
Last year, I was challenged by a friend to start making music for the Speccy, so I started learning how to do it and slowly I got into my first game, then I joined the vibrant Spectrum game-making community and have been making music for several games, you can see most of what I've been doing here (in chronological order from the first to the most recent game):
https://www.youtube.com/watch?v=sd2cZk4UFKw

In the beggining I used to work more with the beeper, but lately I've been making only AY music. Now, because Tufty introduced me to this great community, I've become more interested in getting back to the beeper and trying to make the most out of it.

Here you can see two of my ZX Spectrum Beeper works (and for some other platforms also):
https://www.youtube.com/watch?v=eL7VS0ctDtc

I've also been trying recently to expand to other systems, already did some music for the MSX, Atari ST (see a demo here: https://www.youtube.com/watch?v=H3v5gTwRHeQ) and more recently Amstrad CPC, but what I love most are the more limited systems, I really enjoy challenges.

I'm glad I've found this community, I had no idea there where 1bit physical music releases, live sets and so many people doing great music, it's a pleasure to join you all.