and maybe build a converter that will save the samples as 8 samples in one byte. add the procedure of selecting the appropriate byte and bit in that byte for different playback frequencies. play back the usual procedure similar to that of the sample tracker ...?

27

(8 replies, posted in Sinclair)

and what kind of music engines did you use:

Loading
Slow Burn Serenity
Robotix (I, Beeper)
March of the Biomech
Difficult for Cyborgs (Raw Eq Edit)
Beepsong
Fascinated
That Old Magic
Tweeper
1-Bit Mechanistic
So Cold the Night
Spectronica (Raw Eq Edit)
Mech-Dance
Fascinated Down Low
Lazy Synth
Shades of Follin, Pt. 2
Beeper X
1-Bit

28

(8 replies, posted in Sinclair)

Shades of Follin :-)

super.

29

(43 replies, posted in Atari)

https://www.sillyventure.eu/en/compos

31 days to go....

30

(5 replies, posted in Sinclair)

delicious ... as always

31

(166 replies, posted in Sinclair)

wow, so many changes at once :-)

tools for musicians are getting better and better, but it's a pity that there are less and less musicians sad

32

(1 replies, posted in General Discussion)

In a few days it's calendar spring - how about a cheerful song for the occasion?

https://github.com/einar-saukas/ZX5


---
in the 6502 world it performs very well. on the Z80 it should be good too....

APL: 2768
ZX0: 2735
ZX5: 2606

It is better to check for yourself because it strictly depends on the data. Shrinkler also has a NP (no parity) version which does not need as many buffers. In my tests valmost always ZX0 (ZX5 - mutation that remembers 3 ofsets) is better then APL, but I operate on very similar data (graphics) let's check on the example of music:

freezing point:  94 841 bytes
ZX0: 12 659
APL: 12 351
ZX5: 9 019

you probably write about Shrinkler but have you checked the ZX0? The decompressor is shorter, faster and more efficient than aPL (apultra)

I meant the Atari 800XL ...

Great!

Too bad it's not available for Atari sad

39

(13 replies, posted in Atari)

Shiru wrote:

As for porting other engines, we'll see. I think it is a good to bring some more of the finest ZX developments to the Atari platform.


Phaser3 ?

thanks :-)

41

(0 replies, posted in General Discussion)

Is there e.g. Ghostbuster on 1bit?

---
or Ghost'n Goblins :-)

hmmm:

Forward To Infinity by UTZ / Irrlicht Project ZX Spectrum 1-Bit Beeper Music

squat... so... make available a version for Atari also smile

Do you have addresses of any parties from 2020/2021 where 1-bit music were presented?

44

(13 replies, posted in Atari)

1/50 sec. NMI interrupt (vertical blank interrupt also performs other operations and thus takes a long time)

if you use interrupts then you can use IRQs to interrupt playback loops to reload counters but regular loop works well too

45

(13 replies, posted in Atari)

Shiru: maybe another engine? maybe you can add export for Atari to 1tracker as well?

46

(13 replies, posted in Atari)

utz: you need to turn off the screen (DMA off) and turn off the NMI interrupts because during its execution the CONSOL (1-bit sound) register is reset, IRQ should also be turned off and possibly read the keyboard directly. there are no restrictions beyond these guidelines.

47

(13 replies, posted in Atari)

:-) thanks

I was on SV, your song got a lot of applause

48

(43 replies, posted in Atari)

!!! Squat at Atari :-)

49

(43 replies, posted in Atari)

There are three weeks left to send in your work :-)

50

(43 replies, posted in Atari)

The SillyVenture party starts in 5 weeks.

http://www.sillyventure.eu/pl/compos


Maybe someone would like to take part in "MSX GTIA Compo" - 1bit music.