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	<title type="html"><![CDATA[The 1-Bit Forum — qaop samples]]></title>
	<link rel="self" href="https://randomflux.info/1bit/extern.php?action=feed&amp;tid=97&amp;type=atom" />
	<updated>2016-07-09T18:35:34Z</updated>
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	<id>http://randomflux.info/1bit/viewtopic.php?id=97</id>
		<entry>
			<title type="html"><![CDATA[Re: qaop samples]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=883#p883" />
			<content type="html"><![CDATA[<p>Ah ok, gotcha. Yes, wav2smp.pl takes raw headerless 8-bit, it doesn&#039;t really care about sample rate iirc. But I faintly remember there was a problem with that script, so it possibly produces incorrect results. I&#039;ll look into it if I can find some free time. You might as well write your own replacement. It&#039;s also possible to directly use raw wav (with the usual limitation of volume resolution), all you need to do is change the INCLUDE statements in samples.asm to INCBIN statements.</p><p>As far as textures go, I think besides basic waveforms, some simple percussion instruments (kicks, hi-hats) should also be possible to pull off. For anything more complex the 256b limit and especially the low volume resolution will probably prevent any recognizable results.</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2016-07-09T18:35:34Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=883#p883</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: qaop samples]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=882#p882" />
			<content type="html"><![CDATA[<p>Yes, I am aware the sample length, using wav2smp.pl for converting. I assume it is raw headerless which Perl script converts, trying to find best (textural) samples, with limits we have here <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /> !</p>]]></content>
			<author>
				<name><![CDATA[d0x10]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=3</uri>
			</author>
			<updated>2016-07-09T15:50:23Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=882#p882</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: qaop samples]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=880#p880" />
			<content type="html"><![CDATA[<p>Samples for qaop must be exactly 256 bytes long. So simple waveforms will work best.<br />Also, volume range is limited to 6 steps in total (ie for both channels combined). You can overdrive up to 12 levels, if this limit is exceeded the player will malfunction. Nominal sample rate is 15625 Hz.</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2016-07-09T15:05:46Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=880#p880</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[qaop samples]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=879#p879" />
			<content type="html"><![CDATA[<p>I am writing some software utilities for making qaop TAP&#039;s, one of them is sample generator, which takes more or less complex sounds in WAV and converts them to 8-bit unsigned 44100Hz unsigned headerless RAW&#039;s. Not sure if I convert the samples (all less than one second in duration) correctly, or using too complex material, any tips what kind of sounds works best with qaop, should I go with simple waves instead of complex percussion/FX/etc stuff.</p><p>Thanks <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /> !</p>]]></content>
			<author>
				<name><![CDATA[d0x10]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=3</uri>
			</author>
			<updated>2016-07-09T06:25:01Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=879#p879</id>
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