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		<title><![CDATA[The 1-Bit Forum — Space Beeps (Part 2) - Real hardware recording]]></title>
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		<description><![CDATA[The most recent posts in Space Beeps (Part 2) - Real hardware recording.]]></description>
		<lastBuildDate>Tue, 22 Mar 2016 09:13:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: Space Beeps (Part 2) - Real hardware recording]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=678#p678</link>
			<description><![CDATA[<p>Agreed, for some engines the IO contention adds some very pleasant overtones/harmonics to the sound.</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Tue, 22 Mar 2016 09:13:24 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=678#p678</guid>
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			<title><![CDATA[Re: Space Beeps (Part 2) - Real hardware recording]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=674#p674</link>
			<description><![CDATA[<p>Thanks for all the comments guys <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Utz - yeah I enabled the IO contention in Beepola to try and make the output sound like a 48k speccy. It played at the right speed and had the 48k &#039;muzziness&#039; but the arps were also not distorted, unlike real hardware - bizarre.</p><p>Garvalf - I agree, I think for this engine the +2A output sounds cleaner and is preferable. I still prefer the 48k for Qchan though as it seems to beef up the thin sound a bit.</p><p>Cheers</p>]]></description>
			<author><![CDATA[null@example.com (AtariTufty)]]></author>
			<pubDate>Mon, 21 Mar 2016 21:33:32 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=674#p674</guid>
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			<title><![CDATA[Re: Space Beeps (Part 2) - Real hardware recording]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=672#p672</link>
			<description><![CDATA[<p>There isn&#039;t that much difference, but I find the sound softer, and so it sounds a bit less choppy so I prefer this version.</p>]]></description>
			<author><![CDATA[null@example.com (garvalf)]]></author>
			<pubDate>Mon, 21 Mar 2016 20:14:19 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=672#p672</guid>
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			<title><![CDATA[Re: Space Beeps (Part 2) - Real hardware recording]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=666#p666</link>
			<description><![CDATA[<p>Excellent!!!</p>]]></description>
			<author><![CDATA[null@example.com (kokkiklhs)]]></author>
			<pubDate>Mon, 21 Mar 2016 11:58:56 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=666#p666</guid>
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			<title><![CDATA[Re: Space Beeps (Part 2) - Real hardware recording]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=663#p663</link>
			<description><![CDATA[<p>Sounds good to my ears <img src="http://randomflux.info/1bit/img/smilies/wink.png" width="15" height="15" alt="wink" /> Yeah, it&#039;s normal that it&#039;ll play a bit faster/cleaner on +2A, because that machine doesn&#039;t have that I/O contention issue.<br />Btw you probably know this already, but just in case - in Beepola, you can enable IO contention emulation in the options, then the sound will be closer to 48K/128K.</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Mon, 21 Mar 2016 00:05:10 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=663#p663</guid>
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			<title><![CDATA[Re: Space Beeps (Part 2) - Real hardware recording]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=660#p660</link>
			<description><![CDATA[<p>I&#039;ve emailed the source .bbsong to you <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><br /><p>Cheers</p>]]></description>
			<author><![CDATA[null@example.com (AtariTufty)]]></author>
			<pubDate>Sat, 19 Mar 2016 16:11:09 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=660#p660</guid>
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			<title><![CDATA[Re: Space Beeps (Part 2) - Real hardware recording]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=658#p658</link>
			<description><![CDATA[<p>.bbsong ? I&#039;ll try how it sound on atari <img src="http://randomflux.info/1bit/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> (xxl at atari.pl)</p>]]></description>
			<author><![CDATA[null@example.com (xxl)]]></author>
			<pubDate>Sat, 19 Mar 2016 10:10:26 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=658#p658</guid>
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			<title><![CDATA[Space Beeps (Part 2) - Real hardware recording]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=657#p657</link>
			<description><![CDATA[<p>Hi Guys</p><p>If anyone is interested, I&#039;ve made a recording from real hardware of Space Beeps (Part 2).</p><p>The render on BOTB was made from the Beepola export. I originally tried to make a recording from my Speccy 48K but the arps sounded a bit distorted.</p><p>I&#039;ve had another go tonight and recorded it from my Spectrum 128K +2A which sounds OK.</p><p>Even though I recorded it in 48K mode the tune does still play a bit faster (shaved about 5 seconds off the length) but I think it sounds a bit less scratchy.</p><p>Not sure which version I prefer as other parts have also subtly changed but it seemed wrong not to record it from real hardware <img src="http://randomflux.info/1bit/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p><a href="https://dl.dropboxusercontent.com/u/112317401/Space_Beeps_Part2_real_hardware.mp3">https://dl.dropboxusercontent.com/u/112 … rdware.mp3</a></p>]]></description>
			<author><![CDATA[null@example.com (AtariTufty)]]></author>
			<pubDate>Sat, 19 Mar 2016 01:11:28 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=657#p657</guid>
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