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	<title type="html"><![CDATA[The 1-Bit Forum — new engine: fluidcore]]></title>
	<link rel="self" href="https://randomflux.info/1bit/extern.php?action=feed&amp;tid=75&amp;type=atom" />
	<updated>2022-04-12T05:31:27Z</updated>
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	<id>http://randomflux.info/1bit/viewtopic.php?id=75</id>
		<entry>
			<title type="html"><![CDATA[Re: new engine: fluidcore]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2566#p2566" />
			<content type="html"><![CDATA[<p>This pokemon has been caught into 1trackerball.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2022-04-12T05:31:27Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2566#p2566</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: fluidcore]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=603#p603" />
			<content type="html"><![CDATA[<p>Thanks guys <img src="http://randomflux.info/1bit/img/smilies/wink.png" width="15" height="15" alt="wink" /> </p><p>Just checked it on +2A myself... looks funky indeed <img src="http://randomflux.info/1bit/img/smilies/wink.png" width="15" height="15" alt="wink" /> Ideally it should look more like this on 48K, too - then sound would be cleaner. I&#039;ve got some ideas to improve sound by always keeping the beeper afloat rather than shutting it off at volume 0. But it&#039;ll be quite some work to implement, and I&#039;ll have to reduce the mixing rate, though there&#039;s some room for that.</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2016-03-04T00:23:12Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=603#p603</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: fluidcore]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=602#p602" />
			<content type="html"><![CDATA[<p>That&#039;s amazing! Another inspiring engine... thanks a lot.</p>]]></content>
			<author>
				<name><![CDATA[garvalf]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=6</uri>
			</author>
			<updated>2016-03-03T21:30:54Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=602#p602</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: fluidcore]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=600#p600" />
			<content type="html"><![CDATA[<p>Wow utz !</p><p>This is great, love the engine and the border FX <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>BTW, I&#039;ve just tested the demo-nmos.tap file on different speccy models using Spectaculator and get very different border FX on different models 48K, 128K and 128+2A</p><p>The FX on the +2A are brilliant <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[AtariTufty]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=5</uri>
			</author>
			<updated>2016-03-03T20:09:38Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=600#p600</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[new engine: fluidcore]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=599#p599" />
			<content type="html"><![CDATA[<p>What, another one? hehehe</p><div class="quotebox"><blockquote><p>fluidcore is a 4 channel PCM wavetable player for the ZX Spectrum beeper, using looped 256 byte waveforms. It offers a total of 17 volume levels, and can handle up to ~860% overdrive when the maximum volume level is exceeded. Sound is mixed at approximately 23 KHz.</p></blockquote></div><p>Needless to say, I&#039;m pretty proud of this thing <img src="http://randomflux.info/1bit/img/smilies/wink.png" width="15" height="15" alt="wink" /> Also, the good news is that I&#039;ve managed to make an XM converter for it. So, hope you&#039;ll enjoy!</p><p><a href="https://github.com/utz82/ZX-Spectrum-1-Bit-Routines/blob/master/fluidcore.zip?raw=true">download</a> (includes XM converter, pasmo is required)<br /><a href="https://github.com/utz82/ZX-Spectrum-1-Bit-Routines/tree/master/fluidcore">source code</a><br /><a href="https://www.youtube.com/watch?v=1eW39C1hQgU">demo video</a><br /><a href="https://soundcloud.com/irrlicht-project/fluidcore-beeper-engine-test">48K hardware recording</a></p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2016-03-03T15:35:18Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=599#p599</id>
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