<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[The 1-Bit Forum — upcoming beeper compos]]></title>
	<link rel="self" href="https://randomflux.info/1bit/extern.php?action=feed&amp;tid=7&amp;type=atom" />
	<updated>2026-01-07T22:07:10Z</updated>
	<generator>PunBB</generator>
	<id>http://randomflux.info/1bit/viewtopic.php?id=7</id>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3269#p3269" />
			<content type="html"><![CDATA[<p><a href="http://dihalt.org.ru/index_eng.html">DiHalt 2026 Winter</a><br />8th-10th of January</p>]]></content>
			<author>
				<name><![CDATA[Vinnny]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=80</uri>
			</author>
			<updated>2026-01-07T22:07:10Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3269#p3269</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3246#p3246" />
			<content type="html"><![CDATA[<p>Didn’t enter this year as was busy finishing off a couple of new games. Well done AER, 2 great squat tracks in your very distinctive style</p>]]></content>
			<author>
				<name><![CDATA[AtariTufty]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=5</uri>
			</author>
			<updated>2025-08-26T21:17:37Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3246#p3246</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3239#p3239" />
			<content type="html"><![CDATA[<p><span class="postimg"><img src="http://dihalt.org.ru/news/dh_logo.png" alt="PunBB bbcode test" /></span><br /><a href="http://dihalt.org.ru/index_eng.html">DiHalt 2025 Summer</a><br />11th-13th of July<br /><a href="https://events.retroscene.org/dh2025summer?lang=English">https://events.retroscene.org/dh2025summer?lang=English</a></p>]]></content>
			<author>
				<name><![CDATA[Vinnny]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=80</uri>
			</author>
			<updated>2025-06-27T22:15:25Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3239#p3239</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3187#p3187" />
			<content type="html"><![CDATA[<p>Multimatograf will have a beeper compo again this year.<br /><a href="https://events.retroscene.org/mf2025">https://events.retroscene.org/mf2025</a><br />Deadline is May 2nd, 12:00 local time.</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2025-01-21T20:18:53Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3187#p3187</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3177#p3177" />
			<content type="html"><![CDATA[<p>Thanks busshy555</p><p>I like to try new engines and this time it was squeeker plus. Very powerful sound, ideal for rock.<br />I was on a diet of bands such as Judas Priest and Death before I wrote it <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[AtariTufty]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=5</uri>
			</author>
			<updated>2025-01-10T23:55:34Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3177#p3177</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3176#p3176" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>AtariTufty wrote:</cite><blockquote><p><a href="https://events.retroscene.org/dh2025winter/beeper">https://events.retroscene.org/dh2025winter/beeper</a></p></blockquote></div><p>&quot;Beyond the Void&quot;<br />&gt; &quot;...My first attempt with this engine and only my 2nd rock track. &quot;<br />Pretty good all out rock tune !&nbsp; Quite catchy.</p>]]></content>
			<author>
				<name><![CDATA[bushy555]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=161</uri>
			</author>
			<updated>2025-01-08T11:46:21Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3176#p3176</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3175#p3175" />
			<content type="html"><![CDATA[<p><a href="https://events.retroscene.org/dh2025winter/beeper">https://events.retroscene.org/dh2025winter/beeper</a></p>]]></content>
			<author>
				<name><![CDATA[AtariTufty]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=5</uri>
			</author>
			<updated>2025-01-06T15:26:52Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3175#p3175</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3172#p3172" />
			<content type="html"><![CDATA[<p><span class="postimg"><img src="http://dihalt.org.ru/news/dh_logo.png" alt="PunBB bbcode test" /></span><br /><a href="http://dihalt.org.ru/index_eng.html">DiHalt 2025 Winter</a><br />5th-7th of January</p>]]></content>
			<author>
				<name><![CDATA[Vinnny]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=80</uri>
			</author>
			<updated>2024-12-21T07:30:51Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3172#p3172</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3125#p3125" />
			<content type="html"><![CDATA[<p>Here are the compositions for the Quantum Oscillation Party: <a href="https://events.retroscene.org/osc2024/oldskool_noise">https://events.retroscene.org/osc2024/oldskool_noise</a></p><p>I especially enjoyed &quot;unguided filter&quot;, is it your work Utz?</p>]]></content>
			<author>
				<name><![CDATA[garvalf]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=6</uri>
			</author>
			<updated>2024-08-10T18:29:42Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3125#p3125</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3113#p3113" />
			<content type="html"><![CDATA[<p>I think I have some appropriate material for this compo <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Regarding looping PWM samples, I&#039;ve got an idea for a design that would be relatively cycle-efficient. We need to check for the end marker anyway, right? If we put a loop pointer immediately after the end marker, that loop pointer could either point to the end marker itself (effectively stopping sample playback) or to some arbitrary position in the sample (actual loop). The only caveat is that the encoder needs to ensure that 1) the phase is not accidentally inverted by the loop, 2) state is 0 at the end of the sample, and maybe 3) the length of the last half-cycle before the end is reduced by 1. This would rule out extending PWM half-cycle length beyond 255, but I think we can live with that since we can pitch down anyway.</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2024-05-05T20:00:49Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3113#p3113</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3112#p3112" />
			<content type="html"><![CDATA[<p>Sounds like fun <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[AtariTufty]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=5</uri>
			</author>
			<updated>2024-05-04T14:05:51Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3112#p3112</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3111#p3111" />
			<content type="html"><![CDATA[<p>Hi, guyz!<br />Yes, invite you to this noisy party, I think it will be interesting to see beeper from other side - not try to make it &quot;nice, melodic&quot;, but make it noisy, glitchy, atonal, surreal))</p>]]></content>
			<author>
				<name><![CDATA[Kakos_nonos]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=22</uri>
			</author>
			<updated>2024-05-04T10:49:51Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3111#p3111</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3110#p3110" />
			<content type="html"><![CDATA[<p>Another compo is nearing: <a href="https://events.retroscene.org/osc2024">Quantum Oscillation Party</a></p><p>This is a weird one, but may be a nice fit for the beeper: noise art. Includes an oldschool computer noise music, which is music made of noises. Seems to be a good case for the noise channels in our beeper engines, if you&#039;re in the experimental mood.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2024-05-03T18:29:54Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3110#p3110</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3109#p3109" />
			<content type="html"><![CDATA[<p>Three sample channels is a good thing, but I think we need to intermix simple timbres such as the regular square wave or pin-tone with samples of a long duration that lasts for a few rows - drum pieces, some instruments. The problem is that to get a clean square wave it either needs to be encoded for a long length (maybe a pattern even), or some kind of sample looping considered, which is cycle-expensive.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2024-05-01T20:15:42Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3109#p3109</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: upcoming beeper compos]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=3108#p3108" />
			<content type="html"><![CDATA[<p>A dedicated noise channel might also be interesting (with fake volume control through the duty cycle approach, otherwise it will overpower the sample channels), because noise is expensive when PWM sampled.</p><p>I&#039;m thinking dedicated tone channels might not even be necessary since they can be &quot;emulated&quot; with PWM samples. Even simple chords should not be too expensive in terms of memory usage. Maybe 3 sample channels can be done instead? Don&#039;t know how feasible that would be in terms of overloading. The same applies to additional tone channels, of course. For example, I tried using some longer breakbeat samples in Squat. That almost completely drowned out the tone channels.</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2024-05-01T19:32:45Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=3108#p3108</id>
		</entry>
</feed>
