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		<title><![CDATA[The 1-Bit Forum — Spectrum Music like Earth Shaker]]></title>
		<link>http://randomflux.info/1bit/viewtopic.php?id=55</link>
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		<description><![CDATA[The most recent posts in Spectrum Music like Earth Shaker.]]></description>
		<lastBuildDate>Thu, 03 Dec 2015 01:24:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: Spectrum Music like Earth Shaker]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=368#p368</link>
			<description><![CDATA[<p>Welcome aboard, great to see you here <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Love your Full Throttle 2 tune. There&#039;s a very good recording of included in the ZX music bank.<br />I played it recently in the retro section in one of my 1-bit radio broadcasts on the wonky FM radio station.</p><p>The spectrum related stuff you uploaded to soundcloud is great too <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (AtariTufty)]]></author>
			<pubDate>Thu, 03 Dec 2015 01:24:42 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=368#p368</guid>
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			<title><![CDATA[Re: Spectrum Music like Earth Shaker]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=366#p366</link>
			<description><![CDATA[<p>Wow, that is even more hardcore than composing in assembler! Hmmm, next time you feel like composing something with your routine (and I very much hope you do feel like that sometimes <img src="http://randomflux.info/1bit/img/smilies/wink.png" width="15" height="15" alt="wink" />), have a look at <a href="http://shiru.untergrund.net/files/1tracker.zip">this software</a>. Being familiar with trackers, you might find that a little more convenient than hacking in DATA statements, hehe. I&#039;m not sure if it provides the same level of flexibility though.</p><p>Also yes, the Arc of Yesod tune is quite a gem <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Wed, 02 Dec 2015 21:45:14 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=366#p366</guid>
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			<title><![CDATA[Re: Spectrum Music like Earth Shaker]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=362#p362</link>
			<description><![CDATA[<p>how did I compose the music - hmmm yeah I just used to put in in as numbers in READ and DATA statements (and still do in fact whenever I use that routine). I had a list of frequencies blu-tacked on the wall, or maybe on the Galaxians arcade cabinet that used to take up half of my bedroom. I wrote the whole of Earth Shaker like that, just poking in numbers I&#039;d looked up in the back of the Spectrum manual <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /> when I worked at Zeppelin a couple of the guys there took pity and gave me an assembler.<br />The Earth Shaker tune was obviously a bit influenced by the one in Arc of Yesod, which I loved. I remember trying to only use chords and notes which sounded good played by the routine, as some verged on the grindy Manic Miner chords. I noticed that mathematically pairs of numbers which are coprime (have no common factors) often generate the best chords because the chord then lasts longer before it repeats. You could even make it sound like triplets if the frequency repeated at the right interval, which I used at the end of one of the sections.<br />Wouldn&#039;t hold your breath for a World Shaker ZX release though - it&#039;s something I would love to do but realistically with a full time job, two daughters and all the other million things I do I&#039;ll pencil in a tentative July 2045!</p>]]></description>
			<author><![CDATA[null@example.com (batty)]]></author>
			<pubDate>Wed, 02 Dec 2015 15:08:27 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=362#p362</guid>
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			<title><![CDATA[Re: Spectrum Music like Earth Shaker]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=361#p361</link>
			<description><![CDATA[<p>I like the &quot;Earth Shaker - Game Complete&quot; tune, and especially how the phasing of a single note evolves.</p>]]></description>
			<author><![CDATA[null@example.com (garvalf)]]></author>
			<pubDate>Wed, 02 Dec 2015 13:17:16 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=361#p361</guid>
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			<title><![CDATA[Re: Spectrum Music like Earth Shaker]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=358#p358</link>
			<description><![CDATA[<p>Welcome to the 1-bit forum! Great to have you aboard.</p><p>Very happy to hear those unreleased 1-bit tracks! The tracker conversions are excellent as well. I&#039;m not much of a gamer myself, but I think some people would go nuts if World Shaker ZX was to be released one day. Seems the PC version was never widely distributed either?</p><p>Also, how did you compose the music back in the day, actually? Did you hard-code it all in asm?</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Tue, 01 Dec 2015 13:07:21 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=358#p358</guid>
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			<title><![CDATA[Spectrum Music like Earth Shaker]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=357#p357</link>
			<description><![CDATA[<p>Thanks irrlicht project for inviting me to the forum</p><p>I uploaded some spectrum-related music to SoundCloud last night <br /><a href="https://soundcloud.com/abandonware/tracks,">https://soundcloud.com/abandonware/tracks,</a> some is 1-bit and some<br />tracker-based versions if anyone is interested in listening.</p><p>Michael Batty<br />(spectrum programmer back in the day: <br />Earth Shaker, Full Throttle 2, Tai Chi Tortoise etc.)</p>]]></description>
			<author><![CDATA[null@example.com (batty)]]></author>
			<pubDate>Tue, 01 Dec 2015 08:07:55 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=357#p357</guid>
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