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		<title><![CDATA[The 1-Bit Forum — Customisable drums?]]></title>
		<link>http://randomflux.info/1bit/viewtopic.php?id=51</link>
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		<description><![CDATA[The most recent posts in Customisable drums?.]]></description>
		<lastBuildDate>Sun, 25 Oct 2015 17:47:53 +0000</lastBuildDate>
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			<title><![CDATA[Re: Customisable drums?]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=309#p309</link>
			<description><![CDATA[<p>Thanks utz! Ill give those kinds of things a try. Sounds similar to the techniques best used for preparing samples for the nes DPCM channel.</p>]]></description>
			<author><![CDATA[null@example.com (gotoandplay)]]></author>
			<pubDate>Sun, 25 Oct 2015 17:47:53 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=309#p309</guid>
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			<title><![CDATA[Re: Customisable drums?]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=306#p306</link>
			<description><![CDATA[<p>I haven&#039;t gotten around to trying out phaser3 yet, but nevertheless I&#039;d say your best bet is to compress the sh*t out of your samples, and then give them a volume boost till they clip through the roof. Also I dunno at what rate Phaser3 plays back the samples, probably less than 44.1KHz. So you could try to pitch up your samples one or two octaves before importing.</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Sat, 24 Oct 2015 17:44:44 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=306#p306</guid>
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			<title><![CDATA[Customisable drums?]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=305#p305</link>
			<description><![CDATA[<p>Just wanted to get people&#039;s thoughts on the topic, as there are an increasing amount of engines that support customiseable drums. </p><p>At the moment I&#039;m using 1tracker with phaser3 engine. There is an option to import wavs of custom drums - when it comes to playing them, they end up sounding pretty unrecogniseable from the original wav, even when tweaking the length and threshold parameters.</p><p>The example tune for phaser3 does give some pretty clear drum instruments, so I&#039;ll just use those for now - but it would be nice to know how you go about generating them <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (gotoandplay)]]></author>
			<pubDate>Sat, 24 Oct 2015 13:52:02 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=305#p305</guid>
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