<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[The 1-Bit Forum — Customisable drums?]]></title>
	<link rel="self" href="https://randomflux.info/1bit/extern.php?action=feed&amp;tid=51&amp;type=atom" />
	<updated>2015-10-25T17:47:53Z</updated>
	<generator>PunBB</generator>
	<id>http://randomflux.info/1bit/viewtopic.php?id=51</id>
		<entry>
			<title type="html"><![CDATA[Re: Customisable drums?]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=309#p309" />
			<content type="html"><![CDATA[<p>Thanks utz! Ill give those kinds of things a try. Sounds similar to the techniques best used for preparing samples for the nes DPCM channel.</p>]]></content>
			<author>
				<name><![CDATA[gotoandplay]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=7</uri>
			</author>
			<updated>2015-10-25T17:47:53Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=309#p309</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Customisable drums?]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=306#p306" />
			<content type="html"><![CDATA[<p>I haven&#039;t gotten around to trying out phaser3 yet, but nevertheless I&#039;d say your best bet is to compress the sh*t out of your samples, and then give them a volume boost till they clip through the roof. Also I dunno at what rate Phaser3 plays back the samples, probably less than 44.1KHz. So you could try to pitch up your samples one or two octaves before importing.</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2015-10-24T17:44:44Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=306#p306</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Customisable drums?]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=305#p305" />
			<content type="html"><![CDATA[<p>Just wanted to get people&#039;s thoughts on the topic, as there are an increasing amount of engines that support customiseable drums. </p><p>At the moment I&#039;m using 1tracker with phaser3 engine. There is an option to import wavs of custom drums - when it comes to playing them, they end up sounding pretty unrecogniseable from the original wav, even when tweaking the length and threshold parameters.</p><p>The example tune for phaser3 does give some pretty clear drum instruments, so I&#039;ll just use those for now - but it would be nice to know how you go about generating them <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[gotoandplay]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=7</uri>
			</author>
			<updated>2015-10-24T13:52:02Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=305#p305</id>
		</entry>
</feed>
