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		<title><![CDATA[The 1-Bit Forum — New experiments - Phazzero]]></title>
		<link>http://randomflux.info/1bit/viewtopic.php?id=394</link>
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		<description><![CDATA[The most recent posts in New experiments - Phazzero.]]></description>
		<lastBuildDate>Wed, 09 Apr 2025 08:59:00 +0000</lastBuildDate>
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			<title><![CDATA[Re: New experiments - Phazzero]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=3217#p3217</link>
			<description><![CDATA[<p>Another question that one could ask here is: What happens if you make the vibrato run at a rate that is faster or (especially) a multiple of the base tone frequency? In theory that should give us some sort of 1-bit FM sound, though in practise I never got it to work very well.</p><p>Perhaps one could get away without calculating the full vibrato in this case, since it only matters around the points where the output flips. Say your wave is<br /></p><div class="codebox"><pre><code>--------________--------________</code></pre></div><p>then I&#039;d expect the effective result of applying a hyper-fast vibrato would be something like<br /></p><div class="codebox"><pre><code>------_-_-____-_-_----_-_-______</code></pre></div>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Wed, 09 Apr 2025 08:59:00 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=3217#p3217</guid>
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			<title><![CDATA[Re: New experiments - Phazzero]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=3216#p3216</link>
			<description><![CDATA[<p>Excellent idea. I&#039;ve been playing around with something similar that will update fx every row, or every n rows. The whole thing can be made more flexible by pointing sp to a jump table and then RETurning at the end of each sound loop iteration. So, the possibilites are basically endless. One could basically implement the whole set of Protracker fx, aside from stereo stuff. However, the problem is of course that it requires ever more sophisticated converters, not least once one starts to think about how to keep the data size down.</p><p>Btw, one little trick I discovered - if you &quot;unroll&quot; the synth part often enough, you can get away with using 8-bit row length, thus saving one register.</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Tue, 08 Apr 2025 14:11:11 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=3216#p3216</guid>
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			<title><![CDATA[Re: New experiments - Phazzero]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=3215#p3215</link>
			<description><![CDATA[<p>It is not a music engine yet, just the sound part, so it can&#039;t do tunes at the moment. Maybe I&#039;ll get it further, then it may become a music engine indeed. Guess I should do it anyways, because it is an interesting experiment, even though it likely won&#039;t be used.</p>]]></description>
			<author><![CDATA[null@example.com (Shiru)]]></author>
			<pubDate>Mon, 07 Apr 2025 14:12:22 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=3215#p3215</guid>
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			<title><![CDATA[Re: New experiments - Phazzero]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=3213#p3213</link>
			<description><![CDATA[<p>Interesting idea and nice sound.</p><p>Will be great to hear a longer demo tune</p>]]></description>
			<author><![CDATA[null@example.com (AtariTufty)]]></author>
			<pubDate>Sun, 06 Apr 2025 23:47:43 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=3213#p3213</guid>
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			<title><![CDATA[New experiments - Phazzero]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=3212#p3212</link>
			<description><![CDATA[<p>Decided to mess up with the Plip Plop alike single voice classic engines, examine the code, and maybe think up some new ideas. This is a fork of this activity. I decided to try to make a single voice Phaser1, but with a couple new features:</p><p>- Pitch represented linearly in cents<br />- Synthesis code interleaved with logic</p><p>What this basically gives is a possibility to seamless linear slides and vibrato that runs inside the rows rather than per frame or per row. Also easy arpeggios that can slide between notes.</p><p>It is not a complete engine, just demo code. It basically capable to what the Plip Plop synth is capable of, plus clean vibrato that can be applied to one or both oscillators.</p>]]></description>
			<author><![CDATA[null@example.com (Shiru)]]></author>
			<pubDate>Sun, 06 Apr 2025 01:49:36 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=3212#p3212</guid>
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