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	<title type="html"><![CDATA[The 1-Bit Forum — new engine: Phaser4]]></title>
	<link rel="self" href="https://randomflux.info/1bit/extern.php?action=feed&amp;tid=326&amp;type=atom" />
	<updated>2023-01-17T17:46:09Z</updated>
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	<id>http://randomflux.info/1bit/viewtopic.php?id=326</id>
		<entry>
			<title type="html"><![CDATA[Re: new engine: Phaser4]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2817#p2817" />
			<content type="html"><![CDATA[<p>Oh, silly me, I just lost one line that is needed to make the tempo compensation work, when I was replacing the sample routing. Updated archive is in the first post.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2023-01-17T17:46:09Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2817#p2817</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: Phaser4]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2816#p2816" />
			<content type="html"><![CDATA[<p>There is auto correct from Phaser3, which is done at run-time instead of compile-time. I think I need to change it to the ESEX style, which had tempo correction at song compile time.</p><p>The resulting sample rate for drums should be 3500000/136=25735 Hz. WAV import resamples the source automatically.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2023-01-16T23:19:33Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2816#p2816</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: Phaser4]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2815#p2815" />
			<content type="html"><![CDATA[<p>A couple more issues:</p><p>- Description of the drum column layout in phaser4.txt is wrong<br />- There&#039;s a lot of timing drift from the drums. It seems that there is no auto-correct, but it doesn&#039;t quite add up: even if I correct tempo manually, it&#039;s still not correct.</p><p>Also, what&#039;s the proper sample rate for drums, actually?</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2023-01-16T22:24:08Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2815#p2815</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: Phaser4]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2813#p2813" />
			<content type="html"><![CDATA[<p>Thanks a lot.<br />That opens up some more exciting possibilities.</p><p>As you know, I love using samples in phaser 3 <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[AtariTufty]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=5</uri>
			</author>
			<updated>2023-01-15T01:45:56Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2813#p2813</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: Phaser4]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2812#p2812" />
			<content type="html"><![CDATA[<p>P is &#039;pitch&#039;. It is not really pitch per se, more like a filter of sorts, makes the sample sound more and more muffled. On some samples it actually feels like a slight pitch change, though. O is sample offset, a sample can be played not just from beginning, but starting from a later point, it helps to get more dynamics with the same sample.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2023-01-15T01:09:38Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2812#p2812</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: Phaser4]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2811#p2811" />
			<content type="html"><![CDATA[<p>Exciting stuff, thanks Shiru</p><p>Just had a quick go. Like the fact you can have volume control of samples</p><p>Not sure what the last two columns &#039;P&#039; and &#039;o&#039; are ?<br />Don&#039;t seem to be mentioned in the .txt file</p><p>cheers</p>]]></content>
			<author>
				<name><![CDATA[AtariTufty]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=5</uri>
			</author>
			<updated>2023-01-15T00:58:28Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2811#p2811</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: Phaser4]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2810#p2810" />
			<content type="html"><![CDATA[<p>A huge leap forward! The spectrum of sounds coming out of this thing is amazing. Congratulations Shiru, this is a real masterpiece.</p><p>I noticed a slight inconsistency between how an instrument sounds from the instrument view&#039;s PlayRow and how it sounds in the main editor, under certain circumstances. See the attached file. I guess the actual problem here is that Rest does not work with this instrument, but I like the sound that&#039;s leaking. It&#039;s possibe to force a rest by setting another instrument at the rest note. So it would actually be nice to keep the &quot;feature&quot;, but somehow making sure it sounds the same in the preview.</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2023-01-15T00:10:30Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2810#p2810</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[new engine: Phaser4]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2809#p2809" />
			<content type="html"><![CDATA[<p>Finally, it is here! It is much along the lines of Phaser3, but with many improvements.</p><p>- More synthesis options, including the recently discovered CrossPhase method and limited noise generation on either channel;<br />- A bit improved sample rate, with a trade-off that the border now shows white strips while playing;<br />- Sampled drums code from Ear Shaver EX, with volume, pitch, and offset controls.</p><p>Beware, it is an early version, not tested properly, so may contain some bugs/issues.</p><p>Edit: file replaced to fix one of the bugs found, tempo compensation for the interrupting drums.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2023-01-14T20:47:22Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2809#p2809</id>
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