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	<title type="html"><![CDATA[The 1-Bit Forum — Vic-20 1-bit music]]></title>
	<link rel="self" href="https://randomflux.info/1bit/extern.php?action=feed&amp;tid=323&amp;type=atom" />
	<updated>2023-02-24T21:01:51Z</updated>
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	<id>http://randomflux.info/1bit/viewtopic.php?id=323</id>
		<entry>
			<title type="html"><![CDATA[Re: Vic-20 1-bit music]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2828#p2828" />
			<content type="html"><![CDATA[<p>Yeah, that&#039;s exactly what I mean. There are some things going on with VIC sound which just leave me scratching my head. In any case, considering the strong low-pass filtering, I guess anything that involves fast switching might be out of the question. Haven&#039;t studied Aleksi Eeben&#039;s code, so I don&#039;t know how it works, but my guess would be that it&#039;s mainly writing to the global volume reg?</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2023-02-24T21:01:51Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2828#p2828</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vic-20 1-bit music]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2827#p2827" />
			<content type="html"><![CDATA[<p>Utz, that is an incredible song! Just my style too. <img src="http://randomflux.info/1bit/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />Shiru, I was aware and have tried the PeskySound driver but I&#039;d like something different.<br />&nbsp; &nbsp;There has been a few other developments. There is a sid emulator and a program that expands the freq resolution from 7 to 10 bits. Both use the nmi and are by Aleski Eeben. I worked on another project to multiplex the oscillators with the nmi as per the pulse interleaving method as I understood it. It works but not the way I hoped. Incrementally going though it&#039;s range there is the odd up and down ramping effect. Yes, incrementing can periodically make the frequency go down makes me scratch my head. There&#039;s a fundamental I&#039;m missing here. It actually worked better on the irq minus the drone of 50 hz switching.</p>]]></content>
			<author>
				<name><![CDATA[Athlor]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=258</uri>
			</author>
			<updated>2023-02-23T17:54:59Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2827#p2827</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vic-20 1-bit music]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2758#p2758" />
			<content type="html"><![CDATA[<p>A regular VIC-20 sound chip sound is heard in some demoscene productions. The chip is actually interesting to explore, as it is capable to produce not just square wave, but bit patterns. I&#039;ve tried to exploit this trick in the PETSCII Robots driver, but it didn&#039;t turn good enough. There is a lot to be explored. A glimpse of this is heard in the video linked by utz.</p><p>As for 1-bit stuff on VIC-20. Well, it is 6522 then, so exactly the same thing as the stuff that I did for the PET.</p><p>A spoiler: a native PET PeskySound-driven editor has been put into the queue of projects some time back. Should be portable to the whole 6522-equipped Commodore range easily enough.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2022-12-25T23:41:22Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2758#p2758</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vic-20 1-bit music]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2757#p2757" />
			<content type="html"><![CDATA[<p>I tried to push some 1-bit techniques on the Vic some years ago, but didn&#039;t get very far. 656x sound is very weird, and it seems to me there&#039;s a large number of quirks and oddities that are completely undocumented.</p><p>So, until we can come up with something better, how about some classic out-of-the-box, non-1bit VIC bleeps instead: <a href="https://www.youtube.com/watch?v=-rRPMrTR7QY">https://www.youtube.com/watch?v=-rRPMrTR7QY</a></p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2022-12-25T12:10:01Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2757#p2757</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Vic-20 1-bit music]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2756#p2756" />
			<content type="html"><![CDATA[<p>Other than that Petscii robot game, I&#039;ve not heard any other things for the Vic. I did port 512beeporgy to the Vic but it too noisy as there no way to disable the screen and definitely not ready for primetime. The original C-64 version did that.</p>]]></content>
			<author>
				<name><![CDATA[Athlor]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=258</uri>
			</author>
			<updated>2022-12-24T22:48:59Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2756#p2756</id>
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