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		<title><![CDATA[The 1-Bit Forum — Squat for Atari]]></title>
		<link>http://randomflux.info/1bit/viewtopic.php?id=278</link>
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		<description><![CDATA[The most recent posts in Squat for Atari.]]></description>
		<lastBuildDate>Sat, 11 Dec 2021 08:20:35 +0000</lastBuildDate>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2457#p2457</link>
			<description><![CDATA[<div class="quotebox"><cite>Shiru wrote:</cite><blockquote><p>As for porting other engines, we&#039;ll see. I think it is a good to bring some more of the finest ZX developments to the Atari platform.</p></blockquote></div><br /><p>Phaser3 ?</p>]]></description>
			<author><![CDATA[null@example.com (xxl)]]></author>
			<pubDate>Sat, 11 Dec 2021 08:20:35 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2457#p2457</guid>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2396#p2396</link>
			<description><![CDATA[<p>Offtopic somewhat, but got &#039;High Orbit&#039; sounding beautifully on the VZ200 (Z80).</p><p>I passed your link to a TRS80 Coco fan (he is a 6809 guru), and he is going to attempt to port it over.</p><p>Thanks Shiru.</p>]]></description>
			<author><![CDATA[null@example.com (bushy555)]]></author>
			<pubDate>Tue, 31 Aug 2021 22:32:27 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2396#p2396</guid>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2395#p2395</link>
			<description><![CDATA[<p>1/50 sec. NMI interrupt (vertical blank interrupt also performs other operations and thus takes a long time)</p><p>if you use interrupts then you can use IRQs to interrupt playback loops to reload counters but regular loop works well too</p>]]></description>
			<author><![CDATA[null@example.com (xxl)]]></author>
			<pubDate>Sun, 29 Aug 2021 10:32:14 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2395#p2395</guid>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2394#p2394</link>
			<description><![CDATA[<p>xxl, what is the timing for the interrupts? If we had some fast interrupt reset CONSOL each scanline, for example, then this could actually be useful for PCM/pulse-interleaving playback.</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Sun, 29 Aug 2021 09:31:45 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2394#p2394</guid>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2393#p2393</link>
			<description><![CDATA[<p>There is export for this SquatM engine, but it only exports an assembly source with DBs. I sure would like to eventually get to a proper support, with a built-in 6502 assembler and XEX export.</p><p>As for porting other engines, we&#039;ll see. I think it is a good to bring some more of the finest ZX developments to the Atari platform.</p>]]></description>
			<author><![CDATA[null@example.com (Shiru)]]></author>
			<pubDate>Sun, 29 Aug 2021 03:02:36 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2393#p2393</guid>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2392#p2392</link>
			<description><![CDATA[<p>Shiru: maybe another engine? maybe you can add export for Atari to 1tracker as well?</p>]]></description>
			<author><![CDATA[null@example.com (xxl)]]></author>
			<pubDate>Sat, 28 Aug 2021 22:29:52 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2392#p2392</guid>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2391#p2391</link>
			<description><![CDATA[<p>utz: you need to turn off the screen (DMA off) and turn off the NMI interrupts because during its execution the CONSOL (1-bit sound) register is reset, IRQ should also be turned off and possibly read the keyboard directly. there are no restrictions beyond these guidelines.</p>]]></description>
			<author><![CDATA[null@example.com (xxl)]]></author>
			<pubDate>Sat, 28 Aug 2021 22:26:22 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2391#p2391</guid>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2390#p2390</link>
			<description><![CDATA[<p>Thanks!</p><p>No, I barely managed to get this basic on/off stuff to work properly in time for the compo, so I didn&#039;t investigate it further than that. I guess there can be more, and in general Atari XL/XE platform is worthy enough to pay more attention in regards of the 1-bit stuff.</p>]]></description>
			<author><![CDATA[null@example.com (Shiru)]]></author>
			<pubDate>Sat, 28 Aug 2021 18:01:49 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2390#p2390</guid>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2389#p2389</link>
			<description><![CDATA[<p>Awesome, thanks for the hard work and the great write-up, Shiru. And not least congrats on composing such a kick-ass tune.</p><p>I faintly remember trying to code something for GTIA some years ago and also being frustrated by the not-so-stellar documentation available. I wonder if there are any GTIA-specific tricks one could pull here. The basic mode of operation is to write a value &lt; 8 to 0xd01f to set the beeper on, else it&#039;s off, right? Did you discover anything beyond that?</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Sat, 28 Aug 2021 10:22:15 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2389#p2389</guid>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2388#p2388</link>
			<description><![CDATA[<p>Thanks, guys!</p><p>Yeah, better to keep 1tracker up to date to use newer engines. Not that it changes terribly, but it does get updates and fixes time to time (now as I&#039;m using it by myself more often).</p>]]></description>
			<author><![CDATA[null@example.com (Shiru)]]></author>
			<pubDate>Mon, 23 Aug 2021 13:18:42 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2388#p2388</guid>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2387#p2387</link>
			<description><![CDATA[<p>No probs, I&#039;ve sorted it now. I was using v0.29 rather than v0.30</p><p>Very impressive tune</p>]]></description>
			<author><![CDATA[null@example.com (AtariTufty)]]></author>
			<pubDate>Mon, 23 Aug 2021 11:38:13 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2387#p2387</guid>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2386#p2386</link>
			<description><![CDATA[<p>Hi Shiru</p><p>I can&#039;t get the tune to load into 1tracker, it errors.</p><p>I&#039;ve copied the squatm.1te into the engines folder, is there anything else to do ?</p>]]></description>
			<author><![CDATA[null@example.com (AtariTufty)]]></author>
			<pubDate>Mon, 23 Aug 2021 11:34:49 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2386#p2386</guid>
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			<title><![CDATA[Re: Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2385#p2385</link>
			<description><![CDATA[<p>:-) thanks</p><p>I was on SV, your song got a lot of applause</p>]]></description>
			<author><![CDATA[null@example.com (xxl)]]></author>
			<pubDate>Sun, 22 Aug 2021 22:18:20 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2385#p2385</guid>
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		<item>
			<title><![CDATA[Squat for Atari]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2384#p2384</link>
			<description><![CDATA[<p>Here it is, the source code for CA65 assembler, my song from Silly Venture 2K20+1 in 1tracker format, and SquatM engine for 1tracker that has an option to export CA65 compatible data (but Z80 version plays in the tracker).</p><p><a href="https://www.patreon.com/posts/55180025">More unnecessary details at Patreon</a>, like (now) usual. Don&#039;t be afraid to visit it, it is not behind a paywall, I&#039;m just running a public blog there.</p>]]></description>
			<author><![CDATA[null@example.com (Shiru)]]></author>
			<pubDate>Sun, 22 Aug 2021 20:26:31 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2384#p2384</guid>
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