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	<title type="html"><![CDATA[The 1-Bit Forum — Squat for Atari]]></title>
	<link rel="self" href="https://randomflux.info/1bit/extern.php?action=feed&amp;tid=278&amp;type=atom" />
	<updated>2021-12-11T08:20:35Z</updated>
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	<id>http://randomflux.info/1bit/viewtopic.php?id=278</id>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2457#p2457" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Shiru wrote:</cite><blockquote><p>As for porting other engines, we&#039;ll see. I think it is a good to bring some more of the finest ZX developments to the Atari platform.</p></blockquote></div><br /><p>Phaser3 ?</p>]]></content>
			<author>
				<name><![CDATA[xxl]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=10</uri>
			</author>
			<updated>2021-12-11T08:20:35Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2457#p2457</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2396#p2396" />
			<content type="html"><![CDATA[<p>Offtopic somewhat, but got &#039;High Orbit&#039; sounding beautifully on the VZ200 (Z80).</p><p>I passed your link to a TRS80 Coco fan (he is a 6809 guru), and he is going to attempt to port it over.</p><p>Thanks Shiru.</p>]]></content>
			<author>
				<name><![CDATA[bushy555]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=161</uri>
			</author>
			<updated>2021-08-31T22:32:27Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2396#p2396</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2395#p2395" />
			<content type="html"><![CDATA[<p>1/50 sec. NMI interrupt (vertical blank interrupt also performs other operations and thus takes a long time)</p><p>if you use interrupts then you can use IRQs to interrupt playback loops to reload counters but regular loop works well too</p>]]></content>
			<author>
				<name><![CDATA[xxl]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=10</uri>
			</author>
			<updated>2021-08-29T10:32:14Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2395#p2395</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2394#p2394" />
			<content type="html"><![CDATA[<p>xxl, what is the timing for the interrupts? If we had some fast interrupt reset CONSOL each scanline, for example, then this could actually be useful for PCM/pulse-interleaving playback.</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2021-08-29T09:31:45Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2394#p2394</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2393#p2393" />
			<content type="html"><![CDATA[<p>There is export for this SquatM engine, but it only exports an assembly source with DBs. I sure would like to eventually get to a proper support, with a built-in 6502 assembler and XEX export.</p><p>As for porting other engines, we&#039;ll see. I think it is a good to bring some more of the finest ZX developments to the Atari platform.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2021-08-29T03:02:36Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2393#p2393</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2392#p2392" />
			<content type="html"><![CDATA[<p>Shiru: maybe another engine? maybe you can add export for Atari to 1tracker as well?</p>]]></content>
			<author>
				<name><![CDATA[xxl]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=10</uri>
			</author>
			<updated>2021-08-28T22:29:52Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2392#p2392</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2391#p2391" />
			<content type="html"><![CDATA[<p>utz: you need to turn off the screen (DMA off) and turn off the NMI interrupts because during its execution the CONSOL (1-bit sound) register is reset, IRQ should also be turned off and possibly read the keyboard directly. there are no restrictions beyond these guidelines.</p>]]></content>
			<author>
				<name><![CDATA[xxl]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=10</uri>
			</author>
			<updated>2021-08-28T22:26:22Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2391#p2391</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2390#p2390" />
			<content type="html"><![CDATA[<p>Thanks!</p><p>No, I barely managed to get this basic on/off stuff to work properly in time for the compo, so I didn&#039;t investigate it further than that. I guess there can be more, and in general Atari XL/XE platform is worthy enough to pay more attention in regards of the 1-bit stuff.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2021-08-28T18:01:49Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2390#p2390</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2389#p2389" />
			<content type="html"><![CDATA[<p>Awesome, thanks for the hard work and the great write-up, Shiru. And not least congrats on composing such a kick-ass tune.</p><p>I faintly remember trying to code something for GTIA some years ago and also being frustrated by the not-so-stellar documentation available. I wonder if there are any GTIA-specific tricks one could pull here. The basic mode of operation is to write a value &lt; 8 to 0xd01f to set the beeper on, else it&#039;s off, right? Did you discover anything beyond that?</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2021-08-28T10:22:15Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2389#p2389</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2388#p2388" />
			<content type="html"><![CDATA[<p>Thanks, guys!</p><p>Yeah, better to keep 1tracker up to date to use newer engines. Not that it changes terribly, but it does get updates and fixes time to time (now as I&#039;m using it by myself more often).</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2021-08-23T13:18:42Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2388#p2388</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2387#p2387" />
			<content type="html"><![CDATA[<p>No probs, I&#039;ve sorted it now. I was using v0.29 rather than v0.30</p><p>Very impressive tune</p>]]></content>
			<author>
				<name><![CDATA[AtariTufty]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=5</uri>
			</author>
			<updated>2021-08-23T11:38:13Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2387#p2387</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2386#p2386" />
			<content type="html"><![CDATA[<p>Hi Shiru</p><p>I can&#039;t get the tune to load into 1tracker, it errors.</p><p>I&#039;ve copied the squatm.1te into the engines folder, is there anything else to do ?</p>]]></content>
			<author>
				<name><![CDATA[AtariTufty]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=5</uri>
			</author>
			<updated>2021-08-23T11:34:49Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2386#p2386</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2385#p2385" />
			<content type="html"><![CDATA[<p>:-) thanks</p><p>I was on SV, your song got a lot of applause</p>]]></content>
			<author>
				<name><![CDATA[xxl]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=10</uri>
			</author>
			<updated>2021-08-22T22:18:20Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2385#p2385</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=2384#p2384" />
			<content type="html"><![CDATA[<p>Here it is, the source code for CA65 assembler, my song from Silly Venture 2K20+1 in 1tracker format, and SquatM engine for 1tracker that has an option to export CA65 compatible data (but Z80 version plays in the tracker).</p><p><a href="https://www.patreon.com/posts/55180025">More unnecessary details at Patreon</a>, like (now) usual. Don&#039;t be afraid to visit it, it is not behind a paywall, I&#039;m just running a public blog there.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2021-08-22T20:26:31Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=2384#p2384</id>
		</entry>
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