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		<title><![CDATA[The 1-Bit Forum — Phaser size reduction or alternative]]></title>
		<link>http://randomflux.info/1bit/viewtopic.php?id=197</link>
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		<description><![CDATA[The most recent posts in Phaser size reduction or alternative.]]></description>
		<lastBuildDate>Wed, 03 Oct 2018 11:46:37 +0000</lastBuildDate>
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			<title><![CDATA[Re: Phaser size reduction or alternative]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=1887#p1887</link>
			<description><![CDATA[<p>Yep, use synth drums instead of the digi ones, and you should be fine.<br />Also, song data generally compresses well with zx7, apack, exomizer etc.</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Wed, 03 Oct 2018 11:46:37 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=1887#p1887</guid>
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			<title><![CDATA[Re: Phaser size reduction or alternative]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=1886#p1886</link>
			<description><![CDATA[<p>Synth drums code is about 120 bytes large. Are you sure that&#039;s what makes the most impact on the size? I would expect song data itself to take up a few kilobytes.</p><p>Phaser1 code is quite compact, and song format in its original version is well optimized. Although Beepola&#039;s implementation may be more efficient for a particular song.</p>]]></description>
			<author><![CDATA[null@example.com (Shiru)]]></author>
			<pubDate>Wed, 03 Oct 2018 11:38:48 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=1886#p1886</guid>
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			<title><![CDATA[Phaser size reduction or alternative]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=1885#p1885</link>
			<description><![CDATA[<p>I am currently using the Phaser 1 sound engine in my game for a menu song and I quite like the sound it produces.&nbsp; However, the size of Phaser (synth drums) eats quite a bit into the game.&nbsp; Are there other engines that can product the Phase effect and take up few bytes?&nbsp; I&#039;m considering removing the drum routines to try to trim it a bit.</p><p>Any suggetions</p><p>Andy</p>]]></description>
			<author><![CDATA[null@example.com (andydansby)]]></author>
			<pubDate>Wed, 03 Oct 2018 10:45:56 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=1885#p1885</guid>
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