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	<title type="html"><![CDATA[The 1-Bit Forum — Phaser size reduction or alternative]]></title>
	<link rel="self" href="https://randomflux.info/1bit/extern.php?action=feed&amp;tid=197&amp;type=atom" />
	<updated>2018-10-03T11:46:37Z</updated>
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	<id>http://randomflux.info/1bit/viewtopic.php?id=197</id>
		<entry>
			<title type="html"><![CDATA[Re: Phaser size reduction or alternative]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1887#p1887" />
			<content type="html"><![CDATA[<p>Yep, use synth drums instead of the digi ones, and you should be fine.<br />Also, song data generally compresses well with zx7, apack, exomizer etc.</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2018-10-03T11:46:37Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1887#p1887</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Phaser size reduction or alternative]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1886#p1886" />
			<content type="html"><![CDATA[<p>Synth drums code is about 120 bytes large. Are you sure that&#039;s what makes the most impact on the size? I would expect song data itself to take up a few kilobytes.</p><p>Phaser1 code is quite compact, and song format in its original version is well optimized. Although Beepola&#039;s implementation may be more efficient for a particular song.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2018-10-03T11:38:48Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1886#p1886</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Phaser size reduction or alternative]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1885#p1885" />
			<content type="html"><![CDATA[<p>I am currently using the Phaser 1 sound engine in my game for a menu song and I quite like the sound it produces.&nbsp; However, the size of Phaser (synth drums) eats quite a bit into the game.&nbsp; Are there other engines that can product the Phase effect and take up few bytes?&nbsp; I&#039;m considering removing the drum routines to try to trim it a bit.</p><p>Any suggetions</p><p>Andy</p>]]></content>
			<author>
				<name><![CDATA[andydansby]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=142</uri>
			</author>
			<updated>2018-10-03T10:45:56Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1885#p1885</id>
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