<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[The 1-Bit Forum — new engine: pytha]]></title>
	<link rel="self" href="https://randomflux.info/1bit/extern.php?action=feed&amp;tid=133&amp;type=atom" />
	<updated>2017-08-29T21:34:01Z</updated>
	<generator>PunBB</generator>
	<id>http://randomflux.info/1bit/viewtopic.php?id=133</id>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1455#p1455" />
			<content type="html"><![CDATA[<p>That&#039;s a lovely tune, Garvalf!</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2017-08-29T21:34:01Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1455#p1455</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1454#p1454" />
			<content type="html"><![CDATA[<p>yes, it&#039;s 1tracker, there is the source in the second link. It shouldn&#039;t crash at the end, maybe it ends a bit quickly...</p>]]></content>
			<author>
				<name><![CDATA[garvalf]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=6</uri>
			</author>
			<updated>2017-08-28T12:44:39Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1454#p1454</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1453#p1453" />
			<content type="html"><![CDATA[<p>Great tune Garvalf, particularly like the first half. Love the sound from this engine <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Did you use 1-tracker to create it?</p><p>Seems to crash at the end though?</p>]]></content>
			<author>
				<name><![CDATA[AtariTufty]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=5</uri>
			</author>
			<updated>2017-08-28T12:17:13Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1453#p1453</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1452#p1452" />
			<content type="html"><![CDATA[<p>Here is my first tune using Pytha:</p><p><a href="http://garvalf.online.fr/var/upload/musiques/electro/garvalf_-_1bit_-_valse_sorciere.tap">http://garvalf.online.fr/var/upload/mus … rciere.tap</a></p><p>a rendered version from my ZX (first tune in the list atm): <a href="http://garvalf.online.fr/index.php?page=musiques_zx.en">http://garvalf.online.fr/index.php?page=musiques_zx.en</a></p>]]></content>
			<author>
				<name><![CDATA[garvalf]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=6</uri>
			</author>
			<updated>2017-08-28T06:32:16Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1452#p1452</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1451#p1451" />
			<content type="html"><![CDATA[<p>oh yes, I&#039;ve seen this code several time but I didn&#039;t come to the conclusion it would have been the default settings, it was obvious anyway.</p><div class="codebox"><pre><code>    drum_type=0;
    drum_slide=20;
    drum_pitch=2;</code></pre></div><p>thank you, it helps!</p>]]></content>
			<author>
				<name><![CDATA[garvalf]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=6</uri>
			</author>
			<updated>2017-08-20T12:17:59Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1451#p1451</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1447#p1447" />
			<content type="html"><![CDATA[<p>Default settings for drum is 20 (slide) and 2 (pitch).</p><p>On a side note, yeah, there is a little mess with lack of zero value in 1tracker. I didn&#039;t thought it could be important when I started the project, now it would be quite difficult to add it, all engine scripts would need a fix to support that. But I&#039;ll get to it eventually, as it makes things more obvious (0 to disable something).</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2017-08-12T15:13:08Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1447#p1447</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1446#p1446" />
			<content type="html"><![CDATA[<p>if I set prm to 256 the value disappear in 1tracker, like for 0. If I set something else (I haven&#039;t tried all values though), I get some slides, so after setting it once, I can&#039;t cancel it.</p>]]></content>
			<author>
				<name><![CDATA[garvalf]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=6</uri>
			</author>
			<updated>2017-08-11T20:23:03Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1446#p1446</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1445#p1445" />
			<content type="html"><![CDATA[<p>If I&#039;m not mistaken, it&#039;s basically a matter of resetting prm and Kp to their default values. Looks like it&#039;s 256 for prm, and 64 for Kp.<br />Seems like the doc is wrong, too - Kp should be in bit 8..13, obviously. My bad <img src="http://randomflux.info/1bit/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2017-08-11T17:47:53Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1445#p1445</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1444#p1444" />
			<content type="html"><![CDATA[<p>I have a question about the 1tracker version of this engine. If I understand well, the last column, for drum, has D, prm and Kp. D set the drum type (1=kick, 2=hihat, 3=snare), prm set the parameter for kick (slide speed), Kp more parameter such as starting pitch.</p><p>How can we reset this in 1tracker? I wanted to add some effects to the drum, but if I set let&#039;s say 002 in the prm and 64 into Kp, I can&#039;t go back to &quot;normal&quot; mode, because 0 (empty) is like no new parameter has been set so it continues to has the effect and there is no way to reset the previous ones.</p><p>Also it looks like the volume for noise drums such as hithat (2) is working with a value into prm, but not for snare (3)</p><p>It&#039;s not in the doc but the little d close to T1 and T2 is for detune. That&#039;s convenient.</p><div class="codebox"><pre><code>1        drum configuration
        omitted if bit 2 of word 0 is reset
    0..7    drum parameter
        if mode = kick, set the slide speed
        if mode = noise, set the volume
    8..14    if mode = kick, set starting pitch
    14..15    set drum mode:    00 = kick
                10 = noise hi (hihat)
                11 = noise lo (snare)</code></pre></div>]]></content>
			<author>
				<name><![CDATA[garvalf]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=6</uri>
			</author>
			<updated>2017-08-11T08:38:04Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1444#p1444</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1370#p1370" />
			<content type="html"><![CDATA[<p>I&#039;m working on a tune with this engine (thanks to 1tracker). It has some very interesting effects, and it&#039;s quite enjoyable to fiddle with this! The LFO in particular is fun.</p>]]></content>
			<author>
				<name><![CDATA[garvalf]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=6</uri>
			</author>
			<updated>2017-07-02T22:15:42Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1370#p1370</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1308#p1308" />
			<content type="html"><![CDATA[<p>You actually deserve some credit on this, since it was you who brought to my attention that we get a saw wave for free from the frequency calculation <img src="http://randomflux.info/1bit/img/smilies/wink.png" width="15" height="15" alt="wink" /> Triangle is basically the same thing, just have to negate the channel accu hi-byte if it&#039;s &gt;#80.</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2017-06-11T14:12:10Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1308#p1308</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1306#p1306" />
			<content type="html"><![CDATA[<p>Now that&#039;s some black magic is going on here.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2017-06-10T22:58:11Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1306#p1306</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1305#p1305" />
			<content type="html"><![CDATA[<p>Thanks utz <img src="http://randomflux.info/1bit/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Definitely sounds cleaner on fuse and the real hardware recording.</p><p>On Spectaculator I think I still prefer the first version of the engine as the parasite tone is lower pitched and doesn&#039;t seem to interfere with the tune as much imo</p>]]></content>
			<author>
				<name><![CDATA[AtariTufty]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=5</uri>
			</author>
			<updated>2017-06-10T19:37:51Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1305#p1305</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1304#p1304" />
			<content type="html"><![CDATA[<p>Cheers guys <img src="http://randomflux.info/1bit/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />Ok, here&#039;s an updated version in action: <a href="http://irrlichtproject.de/transfer/pytha-demo2.mp3">http://irrlichtproject.de/transfer/pytha-demo2.mp3</a><br />While still not clean (of course, it&#039;s beeper, damnit <img src="http://randomflux.info/1bit/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />), there&#039;s a slight but noticable improvement I&#039;d say. Btw just to be clear, both recordings are 100% raw, no EQ or filtering applied.</p>]]></content>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2017-06-10T10:08:16Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1304#p1304</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: new engine: pytha]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?pid=1303#p1303" />
			<content type="html"><![CDATA[<p>another wonderful engine, thanks and congratulations Utz!<br />You&#039;re pushing more and more the boundaries of this damn beeper!</p>]]></content>
			<author>
				<name><![CDATA[garvalf]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=6</uri>
			</author>
			<updated>2017-06-10T09:27:43Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?pid=1303#p1303</id>
		</entry>
</feed>
