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		<title><![CDATA[The 1-Bit Forum — Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
		<link>http://randomflux.info/1bit/viewtopic.php?id=1</link>
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		<description><![CDATA[The most recent posts in Welcome to the 1-Bit Forum (aka The Introduction Thread).]]></description>
		<lastBuildDate>Sun, 26 Oct 2025 16:26:05 +0000</lastBuildDate>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=3259#p3259</link>
			<description><![CDATA[<p>Hey, thanks for letting me know, I will try to at least get some beeps out of it. Polyphony isn&#039;t too important as of now.</p><p> The little bit i&#039;ve used MONOTONE left a bit disapointed feeling, I haven&#039;t been able to get any nice drum sounds out of it. The effects are lacking and kinda slow. Maybe one day I&#039;ll have something better :3</p>]]></description>
			<author><![CDATA[null@example.com (orjis)]]></author>
			<pubDate>Sun, 26 Oct 2025 16:26:05 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=3259#p3259</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=3257#p3257</link>
			<description><![CDATA[<p>Hi Orjis, sorry for the much belated welcome, but here it goes: Welcome aboard!</p><p>Making the PC Speaker beep with your own code is pretty easy on DOS - just get QBasic or TurboPascal and use the built-in sound commands (that&#039;s how I started back in the day, hehe). If you want to program it directly at machine level, then PC is actually a very difficult target, at least if you want to do anything funky like polyphony. In that case I&#039;d recommend picking a less messy and less complex platform to start with. Arduino or anything AVR based in general is much easier to get started on.</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Sat, 25 Oct 2025 21:41:04 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=3257#p3257</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=3254#p3254</link>
			<description><![CDATA[<p>Hi people! I&#039;m a general chiptune nerd, been looking into all this stuff the past 4-5 years now. I have many ideas, and not much coding skills, but some, and I might try to make my pc speaker beep with my own code at some point on dos, though I have no clue on how to get into that.</p><p>Other than that, I got a TI-82, been trying to make something with it. I&#039;ll get there eventually though. Mainly I make music in FamiTracker, occasionally LSDJ and I&#039;m learning FM with AdlibTracker 2 and a OPL3.</p><p>If you want to take look or listen to my musical happenings, I post on youtube at youtube.com/@orjis. It has almost all of my work and more is to come. (I&#039;m behind on uploads...)</p><p>here&#039;s PC Speaker song of mine <a href="https://youtu.be/F8Yo4QVe3rU?si=hTPNfsRK26J1-k2Q">https://youtu.be/F8Yo4QVe3rU?si=hTPNfsRK26J1-k2Q</a></p><p>I hope y&#039;all have a good day! :3</p>]]></description>
			<author><![CDATA[null@example.com (orjis)]]></author>
			<pubDate>Tue, 21 Oct 2025 23:09:18 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=3254#p3254</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=3033#p3033</link>
			<description><![CDATA[<p>Hello there bataais, welcome aboard! I&#039;m liking a lot what I&#039;m seeing on your blog. Our forum is mostly about music as you can see, but I&#039;m very interested to hear more about your video projects as well.</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Thu, 29 Feb 2024 19:41:57 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=3033#p3033</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=3032#p3032</link>
			<description><![CDATA[<p>Hi, I&#039;m bataais. Great forum! I&#039;m doing 1-8bit sound/video hardware since 2004, my first gadget was BitBug, a randomizing 1bit beat machine. Mostly PIC assembler stuff, but also did some PAL60 hacks for Atari 2600, and Videopac.. If you&#039;re interested have a look at some of my weird coding here: <a href="https://bataais.blogspot.com">https://bataais.blogspot.com</a></p>]]></description>
			<author><![CDATA[null@example.com (bataais)]]></author>
			<pubDate>Thu, 29 Feb 2024 08:57:01 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=3032#p3032</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2732#p2732</link>
			<description><![CDATA[<p>Welcome to the forum Andy. As utz says, not the busiest forum but we do check regularly and always great to see new members.<br />A mine of invaluable info is available here in relation to 1-bit sound and engines.</p>]]></description>
			<author><![CDATA[null@example.com (AtariTufty)]]></author>
			<pubDate>Sat, 29 Oct 2022 00:26:33 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2732#p2732</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2717#p2717</link>
			<description><![CDATA[<p>Hi Andy, welcome aboard. We aren&#039;t the most busy place on the internet, so replies might be a bit slow to come in at times. Please don&#039;t let the deter you from posting though, I&#039;m definitely interested in your project!</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Thu, 20 Oct 2022 13:45:09 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2717#p2717</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2713#p2713</link>
			<description><![CDATA[<p>Hi there,</p><p>I&#039;m Andy, based in the UK. I am an old school Sinclair fan, growing up with the work of Tim Follin, David Whittaker and Ben Daglish. </p><p>At the moment I&#039;m designing a new Z80-based computer, with an 8Mhz processor and a 1-bit audio path. I&#039;m trying to figure out the best audio routine to show it off, but still haven&#039;t quite got my head around converting for the different CPU speeds - the core frequencies aren&#039;t too bad, but when there are effects and tempo to consider as well, my head explodes!</p><p>I&#039;ll pop some details of the circuits in the other forum if people are interested - it has a simple one transistor amplifier and cellphone speaker so though it&#039;s not the loudest, it should be able to play some interesting music.</p>]]></description>
			<author><![CDATA[null@example.com (Tuna2020)]]></author>
			<pubDate>Wed, 19 Oct 2022 20:40:41 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2713#p2713</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2267#p2267</link>
			<description><![CDATA[<p>Did you check out <a href="http://intenseofficial.blogspot.com/2020/09/amp16k-multichannel-sound-on-zx.html#more">AMP16k</a> already?</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Thu, 07 Jan 2021 23:54:58 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2267#p2267</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2255#p2255</link>
			<description><![CDATA[<p>Hi Utz<br />if i try to make one OUT (254) per scanline then that should give a hiss sound of about 1.5KB per second.</p><p>eg this is the start off the interrupt from Bordertron for 16k</p><div class="codebox"><pre><code>; time counter
A_halt            ld a,128            ;  7t        background colour
                  out (254),a         ; 11t[4,3,4] contended
                  ld hl,23672         ; 10t 
                  inc (hl)            ; 11t        256*1/50 sec max =5.12 seconds
                  jr nz,nsec          ; 12t 7+11+10+11+12=52
t2a  equ 7 +11 +10 +11 +12
                                      ; -5t
                  inc hl              ;  6t
                  inc (hl)            ; 11t
                  jr nz,nmin          ; 12t -5+6+11+12=24  = 21.84 minute
t2b  equ 6 +11 +12 -5
t2zx  equ  -5  +6 +11 +12   ; pasmo BUGGED RESULT ! the &#039;-&#039; sign is added AS LAST SUM INFLUENCE by which a false negative number is created !! https://worldofspectrum.org/forums/discussion/comment/967124/#Comment_967124
                                      ; -5t
                  inc hl              ;  6t
                  inc (hl)            ; 11t if 255 aswel, 93.20 hour =3.88 day&#039;s are done!
                  jr tdone            ; 12t -5+6+11+12=24
t2c  equ 6 +11 +12 -5

nsec              jr $+2  ;12t
                  jr $+2  ;12t=24
t2b2  equ 12+12
nmin              jr $+2  ;12t
                  jr $+2  ;12t=24
tdone:

t2c2  equ 12+12
t2 equ t2a + t2b + t2c  ;  =99t in 26 bytes
A_tc2  equ A_tc1 + t2

;big key check here
                  ld hl,keys+8        ;10t
                  ld de,keys2+8       ;10t to old key
                  ld bc,8             ;10t
                  lddr                ; 8*21-5 t=163t

                  inc hl              ; 6t 
                  ld bc,0xfefe        ;10t
ky                in a,(c)            ;12t 8 x contended 
                  ld (hl),a           ; 7t
                  inc hl              ; 6t
                  rlc b               ; 8t
                  jp c,ky             ;10t
                                      ;   10+10+10+(8*21)-5 +6+10+ 8*(12+7+6+8+10)= 553 tstate = 2.46875 scanline !!</code></pre></div><p>Now i want to place that OUT 254 on the correct spot for a steady 224 tstate steprate. probably with an EXX. but, thats just the thought.</p>]]></description>
			<author><![CDATA[null@example.com (cborn)]]></author>
			<pubDate>Sat, 26 Dec 2020 23:09:33 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2255#p2255</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2241#p2241</link>
			<description><![CDATA[<p>I&#039;m not sure what you&#039;re trying to say. If you want you can write in Dutch, then I&#039;ll translate.</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Fri, 18 Dec 2020 15:03:55 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2241#p2241</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2239#p2239</link>
			<description><![CDATA[<div class="quotebox"><cite>cborn wrote:</cite><blockquote><p>Hello, i have not much to offer. my own sound code it 4-bits for ay. Bit i like asm and z80 code and hope to learn here. I made 2 or 3 dis-assemblies from 1bit speech. there is a &#039;crosover&#039; routine that uses ay for its 1bit speech , its called &quot;ble-ble&#039; i think.</p></blockquote></div><p>Hi Utz, not perse 1bit sound but i try to make a spot in it.<br />but its more the thoughed.<br />with a 224 scanline procedure you could have a 1 bit sound sqeuch<br />with about 320 scanlines and 50&nbsp; frames thats only about 16,000&nbsp; BITS per second,equ 1,8 KB per second ??</p>]]></description>
			<author><![CDATA[null@example.com (cborn)]]></author>
			<pubDate>Wed, 16 Dec 2020 20:00:54 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2239#p2239</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2237#p2237</link>
			<description><![CDATA[<p>Hoi Crisis, welkom <img src="http://randomflux.info/1bit/img/smilies/wink.png" width="15" height="15" alt="wink" /> Weren&#039;t you also experimenting with beeper sound on 16K/contended memory a while ago?</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Mon, 14 Dec 2020 19:31:26 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2237#p2237</guid>
		</item>
		<item>
			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2231#p2231</link>
			<description><![CDATA[<p>Hello, i have not much to offer. my own sound code it 4-bits for ay. Bit i like asm and z80 code and hope to learn here. I made 2 or 3 dis-assemblies from 1bit speech. there is a &#039;crosover&#039; routine that uses ay for its 1bit speech , its called &quot;ble-ble&#039; i think.</p>]]></description>
			<author><![CDATA[null@example.com (cborn)]]></author>
			<pubDate>Mon, 14 Dec 2020 12:52:20 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2231#p2231</guid>
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			<title><![CDATA[Re: Welcome to the 1-Bit Forum (aka The Introduction Thread)]]></title>
			<link>http://randomflux.info/1bit/viewtopic.php?pid=2075#p2075</link>
			<description><![CDATA[<p>Ha, the VZ gang is growing <img src="http://randomflux.info/1bit/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> Your SDL port of VZEM might come in very handy <img src="http://randomflux.info/1bit/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />Anyway welcome, great to have you aboard.</p>]]></description>
			<author><![CDATA[null@example.com (utz)]]></author>
			<pubDate>Thu, 12 Dec 2019 16:43:24 +0000</pubDate>
			<guid>http://randomflux.info/1bit/viewtopic.php?pid=2075#p2075</guid>
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