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	<title type="html"><![CDATA[The 1-Bit Forum — Atari]]></title>
	<link rel="self" href="https://randomflux.info/1bit/extern.php?action=feed&amp;fid=3&amp;type=atom" />
	<updated>2021-08-22T20:26:31Z</updated>
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		<entry>
			<title type="html"><![CDATA[Squat for Atari]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?id=278&amp;action=new" />
			<summary type="html"><![CDATA[<p>Here it is, the source code for CA65 assembler, my song from Silly Venture 2K20+1 in 1tracker format, and SquatM engine for 1tracker that has an option to export CA65 compatible data (but Z80 version plays in the tracker).</p><p><a href="https://www.patreon.com/posts/55180025">More unnecessary details at Patreon</a>, like (now) usual. Don&#039;t be afraid to visit it, it is not behind a paywall, I&#039;m just running a public blog there.</p>]]></summary>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=11</uri>
			</author>
			<updated>2021-08-22T20:26:31Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?id=278&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[SampleTracker]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?id=263&amp;action=new" />
			<summary type="html"><![CDATA[<p>I&#039;m looking for interesting music created with this editor.</p><p>Yerzmyey example:</p><p><a href="https://megawrzuta.pl/download/8238c65ec9b909e9c6310d56db7136b5.html">https://megawrzuta.pl/download/8238c65e … 136b5.html</a></p><p>green button &quot;Pobierz plik&quot;</p>]]></summary>
			<author>
				<name><![CDATA[xxl]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=10</uri>
			</author>
			<updated>2021-04-05T00:16:57Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?id=263&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[GTIA trick on Atari ST?]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?id=108&amp;action=new" />
			<summary type="html"><![CDATA[<p>So I was wondering, would it be possible to apply the GTIA method from Atari 8-bit to the 16-bitters somehow? Ie. produce sound without using YM or DMA sound? Any ideas?</p>]]></summary>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2016-11-05T19:27:11Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?id=108&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[SillyVenture 1-bit Compo]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?id=107&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hello,</p><p><a href="http://www.sillyventure.eu/en/">http://www.sillyventure.eu/en/</a></p><p>1bit music compo &quot;GTIA MSX Compo&quot;</p><p>maybe someone wants take part.</p><br /><p>I can help with player for Atari 8 bit - Beepola (Phaser/Tritone) and so...</p>]]></summary>
			<author>
				<name><![CDATA[xxl]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=10</uri>
			</author>
			<updated>2016-10-28T09:33:13Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?id=107&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[DiHalt 2016 first place]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?id=98&amp;action=new" />
			<summary type="html"><![CDATA[<p>Just the Tip by Brink</p><p>on Atari:<br /><a href="http://atari.pl/justthetipbybrink.obx">http://atari.pl/justthetipbybrink.obx</a></p><p>mp3:<br /><a href="http://atari.pl/justthetipbybrink.mp3">http://atari.pl/justthetipbybrink.mp3</a></p>]]></summary>
			<author>
				<name><![CDATA[xxl]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=10</uri>
			</author>
			<updated>2016-07-10T19:56:07Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?id=98&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Atari Portfolio]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?id=81&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi all, there is my first program using huby engine for Atari PF, you can try it. If enyone have interest to make music or programs for this platform I will be glad for any response. Thankx.</p>]]></summary>
			<author>
				<name><![CDATA[mmm561]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=75</uri>
			</author>
			<updated>2016-03-16T07:18:46Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?id=81&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[1-bit engines for Atari 2600 and/or Atari Lynx]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?id=31&amp;action=new" />
			<summary type="html"><![CDATA[<p>Any thoughts ? What might be possible ? I found this topic:</p><p><a href="http://atariage.com/forums/topic/182161-beepem-all-for-atari-2600/">http://atariage.com/forums/topic/182161 … tari-2600/</a></p>]]></summary>
			<author>
				<name><![CDATA[d0x10]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=3</uri>
			</author>
			<updated>2015-08-16T08:09:30Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?id=31&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[List of Atari GTIA engines and converters]]></title>
			<link rel="alternate" href="http://randomflux.info/1bit/viewtopic.php?id=5&amp;action=new" />
			<summary type="html"><![CDATA[<p>Below you can find a list of all available 1-bit routines for Atari 8-bit computers and their GTIA chip. There are currently no native engines for this platform. All the available ones were originally developed for the ZX Spectrum beeper, and were ported to Atari by XXL. For tutorials on usage, refer to the ZX beeper list.</p><br /><p><strong>LSengine by Lyndon Sharp</strong><br />- 2 tone channels + non-interrupting sample drums<br />- custom synthesis<br /><a href="http://atarionline.pl/forum/?PostBackAction=Download&amp;AttachmentID=3024">XM converter</a></p><p><strong>Octode by Shiru</strong><br />- 8 tone channels + interrupting click drums<br />- pulse-frequency modulated (pin pulse) sound<br /><a href="http://atarionline.pl/forum/?PostBackAction=Download&amp;AttachmentID=3324">XM converter</a></p><p><strong>Qchan by Shiru</strong><br />- 4 tone channels + interrupting click drums<br />- pulse-frequency modulated (pin pulse) sound, volume control, envelopes<br /><a href="http://atarionline.pl/forum/?PostBackAction=Download&amp;AttachmentID=3692">XM converter</a></p><p><strong>Tritone by Shiru</strong><br />- 3 tone channels + interrupting click drums<br />- pulse-interleaving (square wave) sound, variable pulse-width<br /><a href="http://atarionline.pl/forum/?PostBackAction=Download&amp;AttachmentID=3998">XM converter</a></p><br /><p>XXL has also ported several other engines including Music Studio, Octode XL, Phaser1, ZX-7, and ZX-10, but there are currently no converters available for these.</p>]]></summary>
			<author>
				<name><![CDATA[utz]]></name>
				<uri>http://randomflux.info/1bit/profile.php?id=2</uri>
			</author>
			<updated>2015-06-29T23:26:40Z</updated>
			<id>http://randomflux.info/1bit/viewtopic.php?id=5&amp;action=new</id>
		</entry>
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